i'm assuming the 'melee' button/action will turn into the 'knock over stuff' button when you get near environmental objects.
but i kinda have a hard time imagining how that would look in action in multiplayer. its like picturing Gears of War in first person and doing stuff like blind fire or roadie runs. --- Sparkster returns after 16 years in..... "Rocket Knight" The Conduit Name= "Shader" Monster Hunter Tri Name= "Deimos"
isn't cover just the usual duck/sometimes prone and maybe lean? FPS don't need "cover systems" like gears or KZ2. There's a reason KZ2 doesn't use it's own system of cover in multi; people would realise how bad it sucks. --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
Knocking over things would be a good idea. If you get close it'd have a little icon that lets you know you can knock it out, so that lets you turn it over. You could also press it after it's already knocked down to put it back up, in case you ever need to for whatever reason. --- no wonder fox's father died... dumbass was wearing shades in space - gameheadache
I think the question isn't can we do it, but can they do it? And the QoS cover system is the same as in Gears, just the main game is a FPS. I, personally, don't hate it, but it doesn't add to the game at all, and interrupts the flow of it horribly. 007Goldeneye had better cover.
Come to think of it, was GE the first FPS with prone, lean, and aim? --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
MC_Brian1: You could also press it after it's already knocked down to put it back up, in case you ever need to for whatever reason.
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