Since the last topic was deleted, this topic is about roof and ledge hopping for Conduit 2.
Discuss potential, put forth ideas, and hopefully shape Conduit 2 into a better game. --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
#2MC_Brian1Posted 5/28/2010 9:20:08 PM
Why would it get deleted? Jeez.
Anyway, yeah if any maps have multiple buildings, you should be able to get on the roofs of said buildings. A one way path of getting from one building roof to the other would be good too, especially since the idea works in that flooded urban city map we discussed. --- no wonder fox's father died... dumbass was wearing shades in space - gameheadache
#3coolman229Posted 5/30/2010 7:58:08 PM
I remember that topic. Bump. It was/is a very good idea. --- We're glad we won you over to the fight for the earth. Currently playing: Cave Story, Majora's Mask (VC), Brawl (still), Mega Man 9, Okami
#4Pit107Posted 5/30/2010 9:25:49 PM
Probably got deleted because of the title. Probably tried to say it was trolling or something (even though it wasn't). Anyway, yea, there is the awesome flooded city map idea. --- No, if Soulja Boy played Pokemon, all his pokemon would know wrap, but it would always fail.-Aeonin Head of the ZWWT Board Royal Guard and ZWWT Board Head Scholar
Got deleted for being too "off topic". Apparently, the first half of the opening post dictates the whole topic.
Anyway, I think as well as roofs, we need ledges to walk along on the sides of the stages, sometimes. In general, just stuff that would be hard to get to made get-toable by some clever jumping. It's one of the few things that it looks like MW2 did really well, with the Favela stage, and a few stages where you could manage to hop your way outside the normal map and jump around to get to a good sniping spot. --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
#6Combo_Breaker1Posted 5/31/2010 12:02:01 PM
Agreed, the symetrical maps on The Conduit, were boring and got stale very quickly. --- C-C-C-Combo Breaker!!!