It leads to frustrating deaths, and would underpower the sci fi weapons as lasers can't really pass through walls while doing less damage than usual like bullets can. We also have the Phase Rifle for that. --- no wonder fox's father died... dumbass was wearing shades in space - gameheadache
I'd love some stages with some wood walls and glass walls and stuff that certain bullets can penetrate, but are otherwise solid. outside of that, though, I'd like solid walls. --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
:D Agreed. Glass is obvious, but blimdly shooting through wood or other light materials and things are fun, also, could make for a few unsafe hiding spots. :) --- VE - http://www.formspring.me/Vermineater Now Playing: Pokemon: HeartGold, UT2K4, stuff
Well, having worked at a shooting range... If you're going to get into it that much, I'd say don't even bother with it. When bullets come out of something, they arn't exactly going the same speed or direction, and sometimes not even in the same number of pieces.
Have glass that breaks, and then bullets go though and other things like that. It fulfills the mechanic w/o being overly complicated or getting counter intuitive.
I'm not saying it'd be hard to do, I'm saying 'Whats the point, other than just being realistic?'
Its counter intuitive. Its like the devs design a place for you to hide, and then they go and make it so you cant hide there. and the player then goes and is like "Oh, cool, they put a little hiding place here... AHHHHhHHhh! x_x"
And if they arn't using it to screw with your hiding places, then the mechanic really isn't even doing anything for the game.