... be able to defend himself well? If the amount of grenades that can be carried by a player is reduced (providing it has been), then this might prevent the ASE from being held for long periods of time. The player would still have the ability to melée, but that does not do enough damage for someone who is limited to close-quarters combat and a few grenades. What if the player holding the ASE could bash other people with the ASE Mr. Ford style? The damage per strike could take away half of a player's health. This could help a player better defend himself when he has the ASE. I think the change is enough to make a difference, but not broken. What are your thoughts on this?
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Maybe the ASE will have new habilities that haven't been revealed.
It could be used to "hack" other players, Metroid-Style.
Or better, hold it with the left hand while using your weapons with the right hand like in Ford's artwork.
The ASE is stuck to your hand but can be lashed out to hit people's faces. Sort like if you have ever sen the back of a Honey Nut Cheerios box and saw the baseball comic. 1 Hit by ASE=Kill.
Yeah 1 hit kill with ASE, plus the ability to drop it whenever you want.
bash in skulls with it
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You commando lunge people with it.
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ASE shouldn't be able to OHKO, people would just use that at close range instead of guns. Just use grenades or kill them with weapons and switch back. Off-topic, but has anyone noticed the inordinate amount of topics with "XXXX..." as their titles? It's starting to get a little annoying.
What Richie and ddd97 said. :)
Or you could, you know, make it so they CAN'T, and have to rely on their teammates for defense. it could really add another dynamic to the gametype.
Or it could just be that the ASE is glued to the player and they carry their gun around with the ASE on their back or some ****, like most FPS do.
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^ that could work :p