i know i know i know, its the last thing you want to hear on this board so save your breathe. Ok, for starters let just get this out right now, i loved the conduit and i wish u luck with the second one. The basic idea was great but the game needed some few tweaks. Heck, i still play it to this day!! But im here to talk to you about your specialty, the animations. This definately isnt necesary, i just want you to hear me out. There were many times(in TCon 1) when i jumped in the air across to a platform i would get shot and die. I would end up strait down on the ground from point of death. I was thinking that with all the things that makes Conduit 2 look awesome, the sequel should have an animation that caries you person toward the platform even after death and hit the ground or even a wall or whatever is there. That way this game would "wow" players even more than any other FPS.
I am %100 sorry if you have already put this in the game and ask that you forgive me, i just wanted you to think about this. Thanks for your time and again, Good luck with Con2!!!
Are you picking up what i am putting down?The official bowgun user.Baroth armor ftw Call me Incognito(3), Martian, Pwnage, or THE ranter, if you would please.
Most games do that, actually. And I agree, it would really help the experience, even if the player simply kept moving in that direction with a different nonspecialised animation, and especially if certain weapons made the player fly in a different direction, like shotguns and explosives. I'd really love to see a player physics system akin to Unreal Tournament and Quake. Even Metroid Hunters managed it on the DS. I just hope you guys have the room to fit it in.