I went to E3 and I played Conduit 2 (among other things)

#1Porsche51688Posted 6/19/2010 11:05:26 PM
I posted my impressions of Goldeneye and how it compares to Conduit 2 on the Goldeneye forum. In this topic I will mostly be talking about my time with Conduit 2's multiplayer and singleplayer.

Let's talk multiplayer first, since that was the only part that was playable at E3. I get to Sega's booth and before I've even gotten close to Conduit 2's kiosks, I'm already saying to myself, "Those bastards at HVS need to stop making their games look so good. I'm 50 feet away from the monitors and it already looks like a 360 title." Yes ladies and gentlemen, it looks that good, and it holds up under closer inspection too. The lighting, the textures, the shaders (OMG the shaders) have all gotten a substantial upgrade from the first game. Geometry could still use some more polygons, but that's an issue akin to buying a Porsche and then complaining that it doesn't come with a moon roof: either way, it gets the job done the way it's supposed to. The game looks so good in fact that I was talking to Tony (yup HVSTony, and man he's sexy) and apparently some reps from Nintendo came by to say, "How did you get our processor to do that?" Oh yes my friends, be prepared with tissues when that first direct-feed trailer comes out, because YouTube quality off-screen vids are a cardinal insult to the beauty of this game.

After I collected my jaw off the floor, I picked up a Wii remote and got ready for some fragging. I have to admit, I was a little overwhelmed at first because the HVS rep there was talking about so many of the different new weapons, options and other features that I was actually kinda lost. And that's a good thing. Luckily I was able to figure out enough to arm myself with a fairly decent assault rifle and some nice perks. I was immediately loving the new sprint button, which was set to "c" in my demo, though even at full sprint it still felt a tad slow. The map I was playing in felt impossibly massive and intricate, and every time I thought I had mapped it out sufficiently in my mind, I would stumble into a new trench, or a new cave, or a new room. Hopefully, this holds true for the other maps as well. Aiming down the sights was another welcome addition, and headshots became much easier to land than before. Lock-on was still there which was a bummer for me, but I was assured by HVS that they would be doing everything in their power to include a new hardcore mode. I hope it functions like COD's where every conceivable mode has a hardcore version as well.

One of the things I absolutely despised about the first game was the bunny hoppers. If you're one of those people that depend on bunny hopping to evade enemy fire, you will still be able to do it in this game, but you will not jump as high or as fast, which is excellent news for people like me who think bunny hopping is a supremely cheap and annoying crutch for those that don't know how to use cover effectively. I think that the way HVS "fixed" jumping in this game is a suitable compromise for people who love/hate the tactic.

(continued)

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#2Porsche51688(Topic Creator)Posted 6/19/2010 11:07:12 PM
One of the most interesting new additions as far as weapons was the deployable turret. I think players are going to absolutely love this thing. You carry it around with you (while moving at an extremely slow pace since its so heavy) and then place it in a spot that you think will see a lot of enemy activity. You then go and find a hiding spot and Aim Down Sights while you have the remote for the turret in your hand. Doing this will let you see what the turret sees, and will allow you to control it as well. Or, if you can't find a hiding spot, you can just press the fire button while the remote is equipped and it will fire at the nearest target in a 180 degree spread. This means that if someone approaches the turret from behind, it won't be able to fire at them, unless you take manual control of it. It's awesome. The Hive cannon is also sporting a spiffy new upgrade. Its alt fire is a red blob that if it successfully hits an enemy will stay stuck to him and any standard shots fired in their direction will automatically hit the enemy player, no matter how inaccurate your aiming is. If it sounds cheap, don't worry. The red blob is really hard to land.


Other notable features of multiplayer included interactive environmental hazards which allow the player to activate traps around the level as another way to kill opponents. I was told it would be a fairly common feature on most maps, but the only one I saw was the grounded jet engine that could be turned on and off to incinerate enemy players standing in the way of its afterburner. It should make for many "WTFs" coming through the new headbanger headset. COD-style perks are in the game, which affect health, running speed and some that are specific to certain weapons. Melees are two hit kills from in front, and one hit from behind. Regenerative health and elimination of health packs are welcome additions, but opponents still require way too many hits to take down.

After a while doing the multiplayer thing, a representative from Sega came up to me and asked me if I would like to see the singleplayer mode up at Sega's private booth. I was like, "Ch-yeah!?"

I gotta admit, multiplayer was impressive, but when I took a gander at singleplayer I finally began to believe that Conduit 2 was shaping up to be not just the best Wii shooter of the year, but perhaps the best shooter on any system period. And I demoed Medal of Honor, Socom 4 and I saw Black Ops and Ghost Recon in action. Conduit 2 was still the most impressive. The singleplayer demo started out with a beautiful "start" screen that had an oil rig in the background getting pummeled by waves of the best looking water I've seen on the Wii. It really gave the presentation a look of quality that was certainly up to par with the best shooters on the market. The demo began with Ford stepping out of the Conduit he stepped into at the end of TCon. The game already looks like sex by this point, with rain splatter, specular lighting on the environments and richly detailed enemies. The enemies, by the way, appeared to be much smarter in this game, and I didn't see one enemy spawner through the entire first level, which reassures me that HVS is throwing smart enemies at the player as challenges instead of waves of stupid ones. The Leviathan boss fight was nothing short of epic, and it reminded me of the final boss in Resident Evil 4. I won't give much away, but I will say that the bosses in this game will require waaaaay more than just bullets to take down. HVS has clearly taken a few pointers from Retro in how quality boss battles should pan out.

(continued)
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#3Porsche51688(Topic Creator)Posted 6/19/2010 11:07:47 PM
To close, I just want to say that Conduit 2 is on its way to taking care of one major issue that plagued the first game, and that's the fact that no one other than exclusive Wii owners wanted to play it. Conduit 2 will be a game that 360 and PS3 owners will want to play, and they will actually consider budgeting for it along with all the other major releases at the end of this year. That will go a very long way to helping the game get the kind of financial success it deserves. I just hope Sega doesn't eff up the marketing. To HVSTony, Bill Sullivan and the rest of the crew at High Voltage: excellent work so far. Don't let up on the gas and keep up the great work!


P.S. I asked Sullivan during the singleplayer demo if the rumors of a splitscreen online multiplayer mode were true. He said no. The technical capabilities of the network apparently wouldn't allow for such a feature. It would be great if they could include it in the final game, since that is a feature that mot even MW2 had, but something tells me that's not gonna happen.


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#4TCJuanPosted 6/19/2010 11:18:55 PM
Nice, (is it me or anything about Conduit 2 gets me more hyped, even if its a little thing xD). Anyways, did you get any pictures or footage?
#5Metal_In_FlamesPosted 6/19/2010 11:27:37 PM
and then place it in a spot that you think will see a lot of enemy activity. You then go and find a hiding spot and Aim Down Sights while you have the remote for the turret in your hand. Doing this will let you see what the turret sees, and will allow you to control it as well.

O_O

Amazing!!!!!!!!!! Hype...must...resist....
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#6TCJuanPosted 6/19/2010 11:29:16 PM
You know you can't resist the hype.
#7X_D_D_XPosted 6/19/2010 11:29:54 PM
Man, it sounds amazing! I'm so hyped for this. The off screen footage of the first level already looked amazing. Thanks for writing this up.
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#8TCJuanPosted 6/19/2010 11:31:35 PM
By the way.... how long did it take you to type this?
#9Porsche51688(Topic Creator)Posted 6/19/2010 11:42:54 PM
I didn't take pics, and this took me about 45 minutes to write.
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#10donkeypunch1116Posted 6/20/2010 3:05:17 AM
sweetness man! sounds good for the most part (although lock on needs to die and die hard). cant wait to fire this game up along with goldeneye and black ops at the end of this year (although im slightly more excited for this).

also, if you ever want to hit up some modern wiifare, my code is in the sig. me and a few buddies hit it up with skype, so its good times. later man :)


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