Anti-Piracy?

#21DarkZV2BetaPosted 7/8/2010 11:19:46 AM
Cheating and piracy are separate things. Even if homebrew never allows a user to cheat, companies will make cheat devices.
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#22BainesPosted 7/8/2010 1:59:11 PM
"Could you make the game check for menu 4.3 and not load if it isn't 4.3? Check the most popular IOS paths that they use and if it contains pirated data it won't load or force a wipe of it?"

When I said that HVS could attempt to slow or stop pirated copies from being played online, this is one of the things I meant. However, it will only work for online, not offline. Online, HVS could presumably have the game authenticate with servers that it has the most recent System Menu and IOSs. If the data doesn't match, then the game could request the player update the required code and refuse to play online until the player does so. (Preferably this would be well

This wouldn't work offline because there would be no way for the game to recognize when Nintendo had updated the System Menu or an IOS, or to recognize that "newer" code was legit or user-made.
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