Is this a dual-layered disc like Brawl was?

#1loser_02004Posted 7/7/2010 9:55:56 PM
This game seems to have a lot of data packed into it, and I mean brawl was amazing, they had outstanding graphics in it and a MOTHERLOAD of content...(must I point out over 200 trophies with loooongg descriptions of each, daily downloads, videos, sceenshots, custom modes, etc.)
they achieved sooo much by double layering the disc.
Has any other games been dual-layered on Wii since brawl? Is this?
it would be quite nice to see another 10/10 game.
---
SSBB:3609-3286-5823
CoD MS~King 4899 6641 5938
#2DarkZV2BetaPosted 7/7/2010 9:58:57 PM
Most of what you mentioned takes up very little disk space. In fact, if not for the FMVs in Brawl's SSE mode, the game could probably fit on a single layer disk and have room to spare.

That said, I really doubt it, since this game doesn't use FMVs.
---
2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
#3HVSTony(VIP)Posted 7/7/2010 10:08:39 PM
Without the FMV's Brawl could fit on a single layer and still have about half the disk free :)

-Tony
#4Fluxy1223Posted 7/7/2010 10:13:35 PM
I don't think that's the point he's trying to make, I believe he's trying to tell you to put as much content into the game as possible.
---
I think too much, and not in a smart way.....
Daos (Doritos and Orange Soda) for Con2 currency name.
#5loser_02004(Topic Creator)Posted 7/7/2010 10:18:48 PM
Haha not really ^^^ just clarifying myself on this because I saw conduit has been doing a lot, and anyway maybe many wii games in the future will be d-layered eh? with primary content, time+effort=success+money
---
SSBB:3609-3286-5823
CoD MS~King 4899 6641 5938
#6HVSTony(VIP)Posted 7/7/2010 10:41:36 PM
Disk usage in no way means content.

Oblivion - 100 hours of free roaming gameplay: ~6.5GB
FF13 - 25 hours of linearish gameplay ~48GB


Video takes up a lot. Never judge a games content based on the final build size. Its like saying a bad book is better because the book weighs more.

Make sense?

-Tony
#7ocarinaoftasiPosted 7/7/2010 10:55:23 PM
Brawl took up 128 blocks. A reason why is that so much of the space was for personal save data. That probably has nothing to do with disk space though.
---
CHECK DA FLY ASPARAGUS
DA PURPLE GROCERIES
#8DarkZV2BetaPosted 7/7/2010 10:56:19 PM
It's pretty hard for a game to use up 8GB without gratuitous FMV spam.
For reference, FFXIII was something like 6GB for textures, models, animation, post effects, ect, ect, whereas the FMVs for the game took up the other 40+GB of space on the disk.
Another important factor is hi-def assets. Since this game doesn't require a crap ton of FMV, nor does it use super high res textures for 1080p resolutions, I'd wager it'll rock in around 1.5-3GB. Not anything like UT2004's 5GB worth of maps,(many of which I still don't know well) but it should have some solid content and a lot of replay value.
---
2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
#9DarkZV2BetaPosted 7/7/2010 10:57:32 PM
And no, save data has nothing to do with disk space.
---
2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
#10elheberPosted 7/7/2010 11:06:02 PM
Music takes up a nice amount of space on Brawl. Still, nowhere near what the FMVs do.

Amount of game data space != amount of game content. The stuff that matters to gameplay is usually the stuff that takes up the least amount of space.
---
"A closet intellectual, he acts dumb to impress women."
Daos (Doritos and Orange Soda) for Con2 currency name. I support this.