I've never really had a problem with this. They addressed the issue in C1 by creating a slow fade-in effect instead of an immediate spawn. It made spawn-killing extremely difficult. --- Uncharted 2 Machinima Voice Actor. Currently playing Sully and Lazarevic. Add me on PSN if you want to get involved: Geo_Chronic.
Like heck it did. I've spawn-killed just as often as been spawn-killed, just like every other FPS game out there.
As long as there won't be people glitching into walls waiting for people that can't shoot them back, I think we'll be fine. --- It sure would be fun to be Kirk. I'd Judo chop and ask questions later. Cerberus Task Force website: http://cerberustaskforce.webs.com