I've never really had a problem with this. They addressed the issue in C1 by creating a slow fade-in effect instead of an immediate spawn. It made spawn-killing extremely difficult. --- Uncharted 2 Machinima Voice Actor. Currently playing Sully and Lazarevic. Add me on PSN if you want to get involved: Geo_Chronic.
#12darkjedilinkPosted 7/19/2010 5:30:56 AM
Like heck it did. I've spawn-killed just as often as been spawn-killed, just like every other FPS game out there.
As long as there won't be people glitching into walls waiting for people that can't shoot them back, I think we'll be fine. --- It sure would be fun to be Kirk. I'd Judo chop and ask questions later. Cerberus Task Force website: http://cerberustaskforce.webs.com
#13The_ShaderPosted 7/21/2010 2:04:45 AM
How about a special game mode that lets you pick between multiple pre-set spawn locations?
Not only that, the spawn locations will show the distance to the closest enemy. Letting you choose to get right back into that spawn killers face, or spawn far away and snipe him.
Wouldn't this fix things for you Aile? --- Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Conduit= "Shader" Monster Hunter Tri= "Deimos"