*Spawns* Here I *Gets headshot from behind* ... go...

#11Valdimir_DregaPosted 7/18/2010 11:53:16 PM
I've never really had a problem with this. They addressed the issue in C1 by creating a slow fade-in effect instead of an immediate spawn. It made spawn-killing extremely difficult.
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#12darkjedilinkPosted 7/19/2010 5:30:56 AM
Like heck it did. I've spawn-killed just as often as been spawn-killed, just like every other FPS game out there.

As long as there won't be people glitching into walls waiting for people that can't shoot them back, I think we'll be fine.
It sure would be fun to be Kirk. I'd Judo chop and ask questions later.
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#13The_ShaderPosted 7/21/2010 2:04:45 AM
How about a special game mode that lets you pick between multiple pre-set spawn locations?

Not only that, the spawn locations will show the distance to the closest enemy. Letting you choose to get right back into that spawn killers face, or spawn far away and snipe him.

Wouldn't this fix things for you Aile?
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