just for kicks, i was reading some old conduit reviews/previews...

#1donkeypunch1116Posted 8/25/2010 12:38:15 AM
and they all seemed to have one thing in common: they all kept commenting on how it was "just another shooter where you kill aliens". it seemed to be a recurring theme with almost all of the previews/reviews out there. with that said, why did so many outlets hold this against the game? a billion of these kinds of games are released on the other consoles, and no one says **** about it. yet, the wii gets ONE game involving guns and aliens, and everyone ******* about it. how the hell is that fair?

to keep this post on-topic, do you feel that this sequel could also be unfairly judged? if so, how? discuss...



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#2CHAINMAILLEKIDPosted 8/25/2010 12:49:41 AM
I noticed that with people's impressions as well showing them the game.
I think it was the lacking art direction that failed to convey originality.


Once people have it in their minds that its just a generic shooter, they start making connections where there arn't any. Ergo, Everyone thinking the box art looks like their favorite shooters box art.

http://www.dailyhaha.com/_pics/cannot_be_unseen.jpg
http://a.imageshack.us/img69/8586/1264119847109.jpg
#3naruto3336Posted 8/25/2010 5:39:03 AM

It was the fact that we were shooting aliens and getting nothing unique with the game. Look at Killzone 2. Though we were shooting the same type of aliens throughout the game and it having also having a drab look to it, the graphics (lookwise) impressed everyone, online multiplayer (32 people) was something unique unlike weapon sets having a lot of depth in it. The Conduit's art style held it back considerably, making the reviewers hating on the game, also the corridor-style gameplay that should have been extinct in the n64 era.

On the other note, to answer your question...I dont think Conduit 2 would be judged unfairly cuz it seems to be doing a lot of things right. It has a lot of things that are fun to play around with. To name a few:

Character customization

Custom Loadouts (I know its not original, but w.e)

Weapons

Environmental Dangers on each map

Currency System from Invasion Mode

There are more that we dont know yet...but these are already enough.

#4Simok123Posted 8/25/2010 7:14:31 AM
Some said its just like everyother shooter on every other consle. WHAT DID THEY EXPECT? The point of the game was to give people on the wii, a shooter more commonly found on an Xbox or PS3. the 2nd one is more of something new.
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#5DarkZV2BetaPosted 8/25/2010 8:55:41 AM
I think it's probably that the whole campaign consisted of *shoot everything, take out ASE, scan something, repeat*, and most of the more unique weapons were a bit too awkward, with the multiplayer basically having the same issues as Halo; slow, too much health, and overly simplified.

By the way, the only reason Halo gets away with it is because it's already super popular just from the first game being well timed.
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#6CHAINMAILLEKIDPosted 8/25/2010 9:14:37 AM
LOL, what?

Those are some pretty dang subjective problems.
#7Brownprouder23Posted 8/25/2010 10:58:44 AM
@DarkZV2Beta

I agree with what you said about the campaign, but I strongly disagree with what you said about multiplayer health. It is not a lot considering you can instantly die at any moment. One example being, getting headshotted with the Strike Rifle.
#8SupahShnipaPosted 8/25/2010 11:39:51 AM
It's because people were hyped up for the game, if this game came out on the 360 or PS3 nobody would even look at it.
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#9SaintXSPosted 8/25/2010 11:47:35 AM
I think the AI was really dumb. One day my bro was playing on the hardest difficulty, and like he kept dying from people shooting at him, so I took the controller and literally just ran as fast as I could hopping and stuff and I made it all the way to the end of the level and stuff because the AI was like "appearing" and "shooting" too slow. It was one of the earlier levels, I believe it was infirmary, I remember there being a staircase with an elevator.
#10CHAINMAILLEKIDPosted 8/25/2010 12:21:33 PM
"It is not a lot considering you can instantly die at any moment. One example being, getting headshotted with the Strike Rifle."

I think you can die too quickly in Tcon. You SHOULD be able to die instantly, but it should only be a rare occurrence. Just frequent enough to tickle at the back of your brain.

I would agree though that some of the combat is too slow. Overall it could be sped up while still having infrequent instant kills.