What weapons are missing?

#11Z1LVER12(Topic Creator)Posted 8/29/2010 4:23:47 PM
Yea Conduit is laking a flamethrower but maybe a flamethrower that throws plasma instead of fire to make it more Conduit-y :P
#12_Azeal_Posted 8/29/2010 4:33:09 PM
A Drudge weapon that fires radiation 'nade chemicals would settle the need for a flamethrower.

I like the sounds of a hookshot weapon, that when fired at an enemy, pulls you toward them for a quick melee attack.
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#13tconslayerPosted 8/29/2010 4:53:38 PM

I was actually thinking a kind of grenade launcher for drudge. It fires radiation grenades really far has like five nades per clip and alt fire could be nade shower it just fires all of them in a spray. Its weakness would be it takes long to reload you put each individual grenade in, and it has like a recoil or something that takes out a chunck of health or has low ammo.

#14monjamania2000Posted 8/29/2010 5:04:29 PM
I think Mr. Ford should have Mega Man's hand-cannon
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#15Z1LVER12(Topic Creator)Posted 8/29/2010 5:06:16 PM
Yea that hookshot weapon sounds nice
#16ddd87Posted 8/29/2010 5:07:55 PM
The carbonizer is kinda a flamethrower...
But yeah, a true flamethrower (that sets people/stuff/scenery on fire XD) would be nice.
Also the game lacks a true human assault rifle (ak-47), strong bullet, fast fire rate, not perfectly accurate.
The strike/striker rifle and hive cannon may take its place though.
#17Z1LVER12(Topic Creator)Posted 8/29/2010 5:09:45 PM
Actually since the SCAR in the next game can be switched to fully-automatic it a acts more like a AK-47