.... does anyone know if the radar is changed from the original? Like is it motion sensitive or gun shot sensitive....
#2RyokoWinsPosted 8/30/2010 11:35:34 AM
I've heard it's the same. --- I apologize for whatever I just said.
#3The_ShaderPosted 8/30/2010 2:19:06 PM
Same. Maybe even works better now. its range however might be altered, and its unknown whether we still see enemies on the radar, but are far off in the distance. --- Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Conduit= "Shader" Monster Hunter Tri= "Deimos"
#4Simok123Posted 8/30/2010 4:28:31 PM
think its the same, its just blue instead. --- CONDUIT MASTA!
#5CHAINMAILLEKIDPosted 8/30/2010 6:15:08 PM
I hope you're still on radar even if you don't move...
That always seemed like such a horrible compromise to me.
#6The_ShaderPosted 8/30/2010 7:42:46 PM
Well before it was just a Motion sensor, and if you didnt move and it didnt detect you, it'd make sense becuase of what it is. And you can move by crawling while still not being detected.
Now it would be a radar if it shows enemys 24/7, thats just game breaking -_-
... i just realized... there should be a suit upgrade that makes you crawl faster! --- Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Conduit= "Shader" Monster Hunter Tri= "Deimos"
#7CheslukPosted 8/30/2010 7:50:24 PM
The motion sensor required you to be going a certain speed to be detected. Crouching just happens to bring you under that speed. If crouching was any faster you'd still show up on radar. --- I support Daos (doritos and orange soda) for C2's currency. I wanna run people over with a pickup truck in C2!
#8The_ShaderPosted 8/30/2010 8:08:09 PM
Then the Suit upgrade should allow for more speed before detection, AND faster crawl speed >_> --- Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Conduit= "Shader" Monster Hunter Tri= "Deimos"
#9donkeypunch1116Posted 8/30/2010 8:46:33 PM
i personally dont believe that a persistent radar (showing moving AND non-moving enemies) would be game breaking at all. in fact, i think that it would force a camper to man up and actually fight, as opposed to hiding around the corner with a shotty like a cheap bastard...
--- convenience store clerk- "hey buddy, you gonna pay for all that stuff?!" me- "looking into it." *walks out the door*
#10CHAINMAILLEKIDPosted 8/30/2010 9:58:56 PM
Persistent radar would just mean that you if someone knew where you are, then you likely know where they are as well.
Hardly game breaking. You still have to fight them.
Or should I say, now you actually DO have to fight them.