Something I've been thinking about for a while... But, it did seem a bit easy getting headshots in Tcon. If it had had aim assist... It would have been downright retarded. In a lot of shooters I've played, being good all kinda boiled down to shooting the head, and Tcon certainly seemed this way.
Woudln't it be better for Con2 if they made the head a little harder to get the perfect shot on? I think they should have it so that the sweet spot on the face would be an area like the size of your palm, with shots outside that dealing somewhat less damage. In addition, I think from behind, the sweet spot should be a circle a bit larger than a baseball, at the base of the neck.
If you're engaged in combat with someone, this really wouldn't change things aside from having a little smaller target. BUT, if you're sniping... or if you're about to engage somebody who hasn't noticed you yet... It makes things a little more tricky. Its no longer just about following their head, if they change directions, you're going to have to adjust your aim to hit the other hotbox.
It might also do a little bit to running away a more viable option.
And make all the characters either tiny spaceships or loli girls.
Or bugs. Also, when you kill someone, they should drop a bunch of items that give you points, and add multipliers for chaining and fast pickups. --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.
*pictures an armor upgrade of two floating orbs that occasionally shoot weak shots at random targets* --- Surely there's no problem with them putting me in Brawl, right? It's ****ing satire, damnit. My quote rocks your socks.
The weapon (Aegis Device?) that shields you by collecting incoming shots and then lets you fling them back at a target is totally stolen from shmups. --- Help is a gift that one must never grow to expect. -- Willow (Witches' Brew by Terry Brooks)