in the forms of goldeneye and black ops, respectively. both are doing things on the wii that i didnt wholly think was possible.
goldeneye: this games online is great and completely lagless 98% of the time. its fast paced, fun, and on point. ive been loving this game.
black ops: wow, just wow. other than the few hiccups when connecting to matches, this game has really blown me away. like goldeneye, it also runs mostly laglessly (although not quite as smooth as goldeneye, but it still runs great), and seems to do a great job of allowing so much to go on without a hitch. also, have you seen some of the graphics of these multiplayer maps?! sure, they are not gonna make you trade in a 360 or anything, but damn man, they look awesome. maps like jungle are a good example. also, this game supports voice chat, no real need for friend codes, and has the absolute smoothest fps controls on the wii to date.
with that said, i know HVS wanted conduit 2 to be "the best shooter the wii has seen", but man, they have a mighty high bar to reach. hopefully, they have spent the extra time due to the delay by picking their jaws up off the floor and saying "man, we really need to bust asses here."
heres hoping :)
--- PUNCHOUT1116: currently playing goldeneye and black ops
Well, in theory the game should be as good as the other and add things that the other dont have.
But, its being developed by a lesser company with lesser budget... I am definitely more interested in conduit 2 than the other wii shooters, but I wouldnt bet it will be universally better or similar to the others overall quality.
I didn't used to think that the competition was stiff for Conduit 2 as far as features but after hearing that podcast and shooting HVS and e-mail, I'd say that it probably does.
Thanks for the email.
We did want Conduit 2 to include single player online co-operative play, but when it came down to the end of the project, we werenít able to fit the feature in to the schedule (even with the extension). We didnít want to send a half complete cooperative mode out the door to be critiqued by players with the expectation of a Left for Dead style experience. We also felt that Conduit 2 offers so many other features that players wouldnít miss the online co-op mode as much (plus it gives you an excuse to go over to your friendís house to see the expression on his face when you steal the last kill from him to win the game).
We thought it would be just as easy as porting over the code from Grinder, but it turns out that both projects have significantly different code bases because they are significantly different games. The decision had nothing to do with Nintendo regulations and Grinder is still being developed as a cooperative shooter.
Thanks again for the email and we look forward to hearing your feedback on Conduit 2.
Team High Voltage
That means that BO has online co-op zombies over Conduit 2, which now has local single and splitscreen Invasion only. That was a bit disheartening to read, but I have confidence that it's still going to be a solid game. --- Uncharted 2 Machinima Voice Actor. Currently playing Sully and Lazarevic. Add me on PSN if you want to get involved: Geo_Chronic.