Well, the class based combat requires some balance between the team, and with the perks you are essentially creating classes in Conduit 2. It also requires some flexibility. If everybody on your team ONLY knows how to play medic, you're gonna be screwed, even if most of your team switches to a more combat oriented class.
So be flexible. Don't play one class and one class alone..... Other then that, I can't think of anything.
Hell, there are no rules here - we're trying to accomplish something. -Thomas A. Edison
Are there any things that you think Conduit 2 should borrow from that game?
I love Team Fortress so I should be the one to answer this. The short answer: not necessarily. The long answer:
TF (TFC, TF2) is about class-based teamwork, hence the name. The Conduit franchise is like a different beast altogether. The fact that it isn't as accessible to talk to teammates (via voice or keyboard) is already one reason to not go far into team-based gameplay and instead just focus on fast and furious action. Moreover, a lot of features in Con2 are arguably from Team Fortress already: Shooting health, sentry guns, sniper needs charge-up, the spies and heavy weapon classes.
"A closet intellectual, he acts dumb to impress women." Daos (Doritos and Orange Soda) for Con2 currency name. I support this.