From what I've seen, it's still there. It still keeps the enemy on the screen but doesn't center them like it used to. There's also the new Hardcore mode which completely removes lock-on. --- Goldeneye 007 FC: 4256-6766-8294 Name: Jonsey 16 "That was the worst throw ever, of all time" "Not my fault, someone put a wall in my way"
On a side note, anyone think the sprint animation looks hilarious? I laughed so hard when I saw that in one of the new multiplayer vids. I don't mean the first-person sprinting, like the... I dunno, watching someone else sprint. It is funny, and I like it.
The reload animations look super smooth now too. Props to Tony, since I think he was the main man who did those. --- MPH FC: 5156-0451-0965 Dead Sexy (DS)Blue Steel,GE007 FC: 5165-5594-7659
..... What are you talking about? the reloads were ALWAYS smooth. And the only sprinting that doesnt look crazy is the ones in Gears. Rodie Running is the only type of running out there. --- Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"
Nah, the reloads just flow better now. I have been playing a little of The Conduit lately, and there is a big difference. It's nice. It seems more... human now, and less clunky robot. --- MPH FC: 5156-0451-0965 Dead Sexy (DS)Blue Steel,GE007 FC: 5165-5594-7659
Hey just wondering, was the multiplayer video we watched recently actual wifi play, or would they have been using the Wii's LAN for testing purposes? Just wondering because if that was actual wifi, it seems to run very smoothly too. --- MPH FC: 5156-0451-0965 Dead Sexy (DS)Blue Steel,GE007 FC: 5165-5594-7659