I just love this mode, chasing after one guy for a point. I hope they don't exclude this mode because I want to SMAW my target on the spot. --- PKMN Pearl - 2664 0071 4862 Goldeneye Wii: 2626-8957-8168 Name: MMK
^ What are you talking about.... Bounty Hunter mode is almost the EXACT same as "Wanted" in Assassins Creed: Brotherhood. The only difference is that theres no assassination animations, but an arsenal of guns to choose from.
How are they different? Because every time someone starts getting in the lead, they get more bountys on their head. Then the REALLY GOOD players are able to manage themselves from the transition of "Getting kills" to "Defending your streak". As you become the highest scoreing player, you have to change your tempo and play defensive.... Where in Assassins Creed, theres abilities to help you find the ones hunting you, where in Conduit 2, theres not so much.
Its basically the exact same mode.... If you act suspicious AT ALL and just run towards your target, your going to alarm them and they'll figure out that they are just getting closer to gun you down easier. Same thing in Brotherhood....
TL;DR, Its the same mode as Wanted, and why in the hell did TC add the "?" to the topic when he isnt even asking a question??? --- Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"
^ Thats just annoying... and doesnt have the 'Conduit' feel to it. So no.
What i said just added to the already "Wanted" gameplay. Its still the same exact game mode.
Oh, and since HVS came up with the mode first, its a Conduit mode, not a Assassins Creed mode. --- Sparkster returns after 16 years in..... "Rocket Knight" My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"