when you think about it...when was "warehouse" actually in Single player

#1Simok123Posted 3/1/2011 6:48:15 AM
im talking about in tcon...where did it come from? it was never in the single palyer....
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#2_Azeal_Posted 3/1/2011 7:01:45 AM
Wasn't it a part in the game that never got put into the final cut? I think it was supposed to be where survivors were hiding or something.
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#3xerofyre0Posted 3/1/2011 3:29:44 PM
what he said
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#4CelticLink94Posted 3/1/2011 3:42:35 PM
If you listen carefully in the third level, its mentioned in the radio broadcasts, but they never show the level
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#5LigersRulePosted 3/1/2011 3:51:34 PM
A better question: Why didn't we get an Airport multiplayer level?
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#6ChangliniPosted 3/1/2011 4:00:19 PM
Airport multiplayer level would have been interesting.

Anyways, I'd rather opt for an explanation to what happen in that E-vac fiasco.
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#7Simok123(Topic Creator)Posted 3/1/2011 5:39:51 PM
levels we could have had were airport, library of congress, whitehouse, and sewer.
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#8Simok123(Topic Creator)Posted 3/1/2011 5:45:02 PM
and by the way, when you think about it, the only maps that were actually like the levels in single player were pentagon, bunker, and infirmery.....streets wasnt that much like homeland, sanctum didnt seem like the trust base or any of the trust levels, although complex kinda had the feeling, and warehouse wasnt even in the game like I said.
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#9ChangliniPosted 3/1/2011 7:14:22 PM(edited)
I think I just got it.


Bunker is where they hid out.
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#10Neo-ganonPosted 3/2/2011 1:49:57 AM

wait, were did they say that the warehouse level was a part of the campaign? an interview?