Weapon of the Day Redux: Day 6 - Shrieker

#1SmallerRidleyPosted 3/26/2011 9:57:05 AM
Day 1 - SCAR: http://www.gamefaqs.com/boards/991817-conduit-2/58512100
Day 2 - USP45: http://www.gamefaqs.com/boards/991817-conduit-2/58527043
Day 3 - MP5KA4: http://www.gamefaqs.com/boards/991817-conduit-2/58535682
Day 4 - Strike Rifle: http://www.gamefaqs.com/boards/991817-conduit-2/58552343
Day 5 - Hive Cannon: http://www.gamefaqs.com/boards/991817-conduit-2/58567894

Day 6 - Shrieker

Guided missile launcher. Damn Skimmers.

Daily Demo Interview: http://www.youtube.com/watch?v=3tRk4v01SDU

Ammo: 6/48
Type: Energy, Explosive
Alt-Fire: Full-auto
Cost: cr.17000

There's a good chance this will be more useful in Conduit 2, simply because of loadouts and ammo capacity. The shots themselves are weaker, but they travel at the same speed and you can launch up to 4 at a time. Another video shows the alt-fire in action, which allows fully automatic shots at the cost of laser-guidance.
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#2The_ShaderPosted 3/26/2011 10:06:34 AM
The closest thing to the Cerebral Bore, so its my favorite.
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#3Simok123Posted 3/26/2011 10:19:57 AM
this, carbonizer, and hive cannon are probably the least seen or used weapons online in the first game. Im glad to see they will be more alive this time around. Anyway, yeah Bet I may like this weapon this time around.
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#4RyokoWinsPosted 3/26/2011 11:05:11 AM
This one was such a blast to use. When I actually got my hands on it, it was my favorite weapon. Unfortunately, it was almost never around. The loadout system fixes this, so like, yay...and stuff.
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#5ChangliniPosted 3/26/2011 5:22:09 PM
Very strong rounds coupled in with pointer control brings for some stunt shooting.

This is basically an anti-camp weapon solely on the fact that you can shoot around corners without needing to pop out.
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#6gr295Posted 3/26/2011 5:46:43 PM

I like the new version. First one was just to scarce to learn how to use. The full auto this time around makes me want to get it. ME GUSTA>

#7Phasmatis92Posted 3/26/2011 6:29:19 PM
One of my favs from the first game, loved shooting around corners with it.
Full auto looks to be devastating at medium range.
#8The_ShaderPosted 3/26/2011 6:35:09 PM
Probably nurfed its explosive range, or its damage the explosives do when not hitting directly.

Otherwise, probably still strong. Here's hoping the Full-Auto mode makes the gun weaker.
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Sparkster returns after 16 years in..... "Rocket Knight"
My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"
#9BomolochusPosted 3/27/2011 3:25:59 PM

This thing is going to be a blast (Geddit? A blast? *shot*) in close quarters due to its high rate of fire. We'll be seeing a lot of this baby.