Weapon of the Day Redux: Day 7 - Warp Pistol

#1SmallerRidleyPosted 3/27/2011 1:55:05 PM
Day 1 - SCAR: http://www.gamefaqs.com/boards/991817-conduit-2/58512100
Day 2 - USP45: http://www.gamefaqs.com/boards/991817-conduit-2/58527043
Day 3 - MP5KA4: http://www.gamefaqs.com/boards/991817-conduit-2/58535682
Day 4 - Strike Rifle: http://www.gamefaqs.com/boards/991817-conduit-2/58552343
Day 5 - Hive Cannon: http://www.gamefaqs.com/boards/991817-conduit-2/58567894
Day 6 - Shrieker: http://www.gamefaqs.com/boards/991817-conduit-2/58586233

Day 7 - Warp Pistol

The Drudge light-arm weapon of choice for Med Mites. Shots bounce off most solid objects excluding live targets.

DrChurro Gameplay: http://www.youtube.com/watch?v=7svUu9yocJ4

Ammo: 24/72
Damage: Energy, (Explosive damage after ricochet)
Alt-Fire: n/a, Charge cluster shot
Cost: cr.7500

As with many returning guns, the ammo has been reduced significantly and the shots appear to travel more slowly than before. Charging no longer fires a powerful beam, but a 6-shot cluster of bullets that will each bounce just like a normal shot. To this point, we don't know if the gun has an alt-fire.
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#2RyokoWinsPosted 3/27/2011 2:18:52 PM
I like the idea of a cluster shot for this gun more than the beam. It just fits the gun better and differentiates it more from the Strike Rifle.
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#3BomolochusPosted 3/27/2011 2:32:05 PM

Agreed, it looks like HVS has gone out of its way to make every weapon unique. The Warp Pistol's new charge shot looks like it only be useful at close ranges while out in the open. Indoors though, I imagine the ricochet shots will be much, much more effective.

#4Auzzie_WingmanPosted 3/27/2011 3:03:18 PM
I like this multi-shot idea. First time I've heard of a pistol with multiple targets, if you want to think of it that way. I did enjoy using the Warp Pistol in TCon, because it felt so badass.
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#5The_ShaderPosted 3/27/2011 3:25:50 PM
Some aspects of its different Charge Shot make the Warpy better.

One of the things i developed while using the Warpy was shooting the original charged beam directly at the ground infront of people, the blobs would then ricochet up at the enemy like a shotgun. Worked incredibly well.

With the charged shot changed, this method is more deadly, especially seeing as how the Warpy's Bio-Bullets become Explosion type damage after they bounce once off of something. People using the Charge Shot this way would benefit greatly with Explosion Focus.

Making my "Hive Cannon, Warpy Loadout" all the more powerful....
i cant wait to make it.
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#6ParapsychePosted 3/27/2011 10:05:21 PM
I always liked this weapon. I've always liked bouncing style guns in games for strategically blasting around corners and stuff, and the spread-on-impact charge shot was really cool and handy if you placed it right, like Shader just mentioned.

Now that it's pretty much both a ricochet pistol AND shotgun, the gameplay for it will be a bit different but just as devastating if used correctly. Can't wait to get my hands on this one, and I bet it'll be the secondary weapon for a majority of my loadouts!
#7Auzzie_WingmanPosted 3/27/2011 10:18:20 PM
I had no idea the Warp Pistol had bouncing.

I am shame.
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#8The_ShaderPosted 3/27/2011 10:27:39 PM
Can no longer land precise bouncing shots now though... nor long range, instantaneous kills... oh well. Its balanced now.
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Sparkster returns after 16 years in..... "Rocket Knight"
My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"
#9Simok123Posted 3/28/2011 4:47:51 AM
actually, the gun's charge shot did realese peices like that, they were just really small and didnt really show unless it hit something.

Anyway, I had lots of fun with this gun in the first one. I would bouce it off of the ground or the walls, LOTS OF FUN! Then when they were in a corner, I would aim for the wall and kill them! Or I would aim for their feet! I hope the shots arent too slow. I hate how they did that with the deatomizer, its moving so slow, come on! The single shot in the first game was pretty slow (yes it was fast but the guy youre shooting at usually moves right before it hits him when you are doing it at long range.), this one is super slow......people are gonna see it coming......I just hate that and I hope it wont effect too much on my fun I had with the Deato and Warpy crossover to C2......I dont see that being that much balence....it just seems more stupid...
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#10The_ShaderPosted 3/28/2011 10:41:20 AM
i actually really like how the Deatomizer's Charged Shot is slower this time around.

And i really like it how its normal energy shots are much faster.
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Sparkster returns after 16 years in..... "Rocket Knight"
My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"