I hope not, my wii won't be able to play it then =( --- Goldeneye FC- 1975-2055-7971 (POLIWHIRL*/ReCrisis),Monster hunter tri- Solitary(HR 154) Any problem can be solved with a good grilled cheese sandwich!
I would be surprised; the only (3 in total) Wii games to so far use a dual layered disc either had tons of high resolution FMVs, (Other M, Brawl) or contained several games on one disc. (Metroid Prime Trilogy)
Monster Hunter Tri, a game with an enormous amount of content, (including FMVs) was still single layered, so I'd put my money on Conduit 2 being single-layered also. I just don't see what in it would take up so much space. Compression these days is pretty damn good.
I don't think there's enough raw content to take up all that space. Brawl had ****loads of music and cinematics, and M:OM had even more cinematics. Aside from the opening and maybe a couple other instances, the cutscenes are rendered by the game engine which takes up less space. --- Surely there's no problem with them putting me in Brawl, right? It's ****ing satire, damnit. My quote rocks your socks.
It's not. I think Tony had an argument for this from the first game. It goes something like this:
Look at the 360 versions of Fallout 3 Vs. Final Fantasy XIII. Fallout has a freakin' huge map, crazy amounts of things to do, and about ~40 hours of gameplay. FF has very linear maps, a relatively set path of things to do, and ~9-10 hours of gameplay.
Fallout is on one disk, and takes up a fairly small bit of room on that disk, if I remembered right. FF? 3 disks. All because of pre-rendered cut-scenes.
The Dual layer thing works in a similar way. SSBB's story mode is full of cut-scenes. That took up about 98% of the memory, if I recall correctly. Everything else about the game took up the other 2%.
Does that sound familiar to anyone else, or am I just making crap up again? --- He that speaks much is much mistaken -Benjamin Franklin