Dual layered disc or not?

#1xXDa-KidXxPosted 4/2/2011 11:26:21 PM

I wouldn't be surprised if it is dual layered like SSBB, and Metroid Other M was, considering the amount of content it has to offer.

#2JaggiManPosted 4/2/2011 11:56:09 PM
I hope not, my wii won't be able to play it then =(
Goldeneye FC- 1975-2055-7971 (POLIWHIRL*/ReCrisis),Monster hunter tri- Solitary(HR 154)
Any problem can be solved with a good grilled cheese sandwich!
#3Phasmatis92Posted 4/3/2011 3:47:27 AM
I would be surprised; the only (3 in total) Wii games to so far use a dual layered disc either had tons of high resolution FMVs, (Other M, Brawl) or contained several games on one disc. (Metroid Prime Trilogy)

Monster Hunter Tri, a game with an enormous amount of content, (including FMVs) was still single layered, so I'd put my money on Conduit 2 being single-layered also. I just don't see what in it would take up so much space. Compression these days is pretty damn good.
#4SmallerRidleyPosted 4/3/2011 7:45:18 AM
I don't think there's enough raw content to take up all that space. Brawl had ****loads of music and cinematics, and M:OM had even more cinematics. Aside from the opening and maybe a couple other instances, the cutscenes are rendered by the game engine which takes up less space.
Surely there's no problem with them putting me in Brawl, right?
It's ****ing satire, damnit. My quote rocks your socks.
#5ddd87Posted 4/3/2011 9:39:27 AM
There doesn't seem to be much pre-rendered cutscenes to warrant a dual-layer disc.
#6CHAINMAILLEKIDPosted 4/3/2011 10:36:06 AM
Only a few specific types of content are disk space intensive.

It almost certainly won't be dual layer.
#7Numbuh100Posted 4/6/2011 8:41:45 PM
But this has so much....it might be...
PKMN Pearl - 2664 0071 4862
Goldeneye Wii: 2626-8957-8168 Name: MMK
#8GEJinzoPosted 4/6/2011 8:59:08 PM
JaggiMan posted...
I hope not, my wii won't be able to play it then =(

same here :S
Trap Master Jinzooooooo
Goldeneye FC: 2549-1767-9661
#9LigersRulePosted 4/6/2011 9:03:33 PM
It's not. I think Tony had an argument for this from the first game. It goes something like this:

Look at the 360 versions of Fallout 3 Vs. Final Fantasy XIII. Fallout has a freakin' huge map, crazy amounts of things to do, and about ~40 hours of gameplay. FF has very linear maps, a relatively set path of things to do, and ~9-10 hours of gameplay.

Fallout is on one disk, and takes up a fairly small bit of room on that disk, if I remembered right. FF? 3 disks. All because of pre-rendered cut-scenes.

The Dual layer thing works in a similar way. SSBB's story mode is full of cut-scenes. That took up about 98% of the memory, if I recall correctly. Everything else about the game took up the other 2%.

Does that sound familiar to anyone else, or am I just making crap up again?
He that speaks much is much mistaken -Benjamin Franklin
#10Phasmatis92Posted 4/6/2011 9:25:34 PM
^ No, I recall that post also.
It'll depend on whether the cutscenes are mostly ingame or pre-rendered, and how many there are, but I'd say there's a 95% chance it'll be single layered.