Dual layered disc or not?

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User Info: xXDa-KidXx

5 years ago#1

I wouldn't be surprised if it is dual layered like SSBB, and Metroid Other M was, considering the amount of content it has to offer.

User Info: JaggiMan

5 years ago#2
I hope not, my wii won't be able to play it then =(
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User Info: Phasmatis92

5 years ago#3
I would be surprised; the only (3 in total) Wii games to so far use a dual layered disc either had tons of high resolution FMVs, (Other M, Brawl) or contained several games on one disc. (Metroid Prime Trilogy)

Monster Hunter Tri, a game with an enormous amount of content, (including FMVs) was still single layered, so I'd put my money on Conduit 2 being single-layered also. I just don't see what in it would take up so much space. Compression these days is pretty damn good.

User Info: SmallerRidley

5 years ago#4
I don't think there's enough raw content to take up all that space. Brawl had ****loads of music and cinematics, and M:OM had even more cinematics. Aside from the opening and maybe a couple other instances, the cutscenes are rendered by the game engine which takes up less space.
Surely there's no problem with them putting me in Brawl, right?
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User Info: ddd87

5 years ago#5
There doesn't seem to be much pre-rendered cutscenes to warrant a dual-layer disc.


5 years ago#6
Only a few specific types of content are disk space intensive.

It almost certainly won't be dual layer.

User Info: Numbuh100

5 years ago#7
But this has so much....it might be...
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User Info: GEJinzo

5 years ago#8
JaggiMan posted...
I hope not, my wii won't be able to play it then =(

same here :S
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User Info: LigersRule

5 years ago#9
It's not. I think Tony had an argument for this from the first game. It goes something like this:

Look at the 360 versions of Fallout 3 Vs. Final Fantasy XIII. Fallout has a freakin' huge map, crazy amounts of things to do, and about ~40 hours of gameplay. FF has very linear maps, a relatively set path of things to do, and ~9-10 hours of gameplay.

Fallout is on one disk, and takes up a fairly small bit of room on that disk, if I remembered right. FF? 3 disks. All because of pre-rendered cut-scenes.

The Dual layer thing works in a similar way. SSBB's story mode is full of cut-scenes. That took up about 98% of the memory, if I recall correctly. Everything else about the game took up the other 2%.

Does that sound familiar to anyone else, or am I just making crap up again?
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User Info: Phasmatis92

5 years ago#10
^ No, I recall that post also.
It'll depend on whether the cutscenes are mostly ingame or pre-rendered, and how many there are, but I'd say there's a 95% chance it'll be single layered.
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