Vid on antlantis and dc

#1tconslayerPosted 4/4/2011 12:20:35 PM

http://www.youtube.com/watch?v=E265DVTEjyI&feature=feedlik
I lol'd at "I stole this from John Adams, ever since he's been trying to kill me, Ive been trying to kill him its sort of a thing we have"

#2ddd87Posted 4/4/2011 12:27:49 PM
http://www.gamefaqs.com/boards/991817-conduit-2/58657129 at the end
#3Number_34Posted 4/4/2011 12:37:31 PM
WTF at 4:19 in the video. The player shoots the explosive barrel and the alien remains standing. Either the aliens in this game are complete bada** or the game needs a little bit more work on the physics engine.
#4Phasmatis92Posted 4/4/2011 12:50:45 PM
Want to watch insanely but don't want to spoil it... *head explodes*

Okay, can anyone tell me at what point the DC footage starts, and whether it's a part we've seen already?
#5ChangliniPosted 4/4/2011 12:54:34 PM
Oh, so it's like that SP in timesplitters 2 but with a more interactive spin to it(I.E. running towards __/_/___ ______).
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#6gr295Posted 4/4/2011 1:08:48 PM

Holy...just....awesome....no words.....ME WANT NAO!

#7Neo-ganonPosted 4/4/2011 2:16:04 PM

damn, ford was right. andromeda is a stone cold fox! lol. kinda thought she was a blonde tho to be honest.

nice to see the HUB area of atlantis finally

#8Xobter_81Posted 4/4/2011 3:11:13 PM
@Number_34

That's got nothing to do with physics engines..... a physic engine tells the game how fast a ball rolls down this kind of slope, how an object reacts to you pushing it etc.
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#9Number_34Posted 4/4/2011 3:50:45 PM
That's got nothing to do with physics engines..... a physic engine tells the game how fast a ball rolls down this kind of slope, how an object reacts to you pushing it etc.

Well, what determines how an object reacts to an explosion? It just seems to me that if a barrel explodes near someone, there should be more of a noticeable effect than what was shown in the video.
#10SupahShnipaPosted 4/4/2011 5:22:03 PM
Anything moving is Physics. The first game didn't have a full-fledged physics engine due to the Wii's lack of technical capabilities.
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