Weapon of the Day Redux: Day 13 - Deatomizer Mk 4

#1SmallerRidleyPosted 4/9/2011 1:38:36 PM(edited)
Day 1 - SCAR: http://www.gamefaqs.com/boards/991817-conduit-2/58512100
Day 2 - USP45: http://www.gamefaqs.com/boards/991817-conduit-2/58527043
Day 3 - MP5KA4: http://www.gamefaqs.com/boards/991817-conduit-2/58535682
Day 4 - Strike Rifle: http://www.gamefaqs.com/boards/991817-conduit-2/58552343
Day 5 - Hive Cannon: http://www.gamefaqs.com/boards/991817-conduit-2/58567894
Day 6 - Shrieker: http://www.gamefaqs.com/boards/991817-conduit-2/58586233
Day 7 - Warp Pistol: http://www.gamefaqs.com/boards/991817-conduit-2/58601240
Day 8 - AEGIS Device: http://www.gamefaqs.com/boards/991817-conduit-2/58610261
Day 9 - TPC Launcher: http://www.gamefaqs.com/boards/991817-conduit-2/58627301
Day 10 - Phase Rifle: http://www.gamefaqs.com/boards/991817-conduit-2/58679964
Day 11 - Widowmaker Turret: http://www.gamefaqs.com/boards/991817-conduit-2/58713836
Day 12 - ARC Eclipse: http://www.gamefaqs.com/boards/991817-conduit-2/58733894

Day 13 - Deatomizer Mk 4

"Let's take this futuristic laser gun...and make it shoot bolos if you charge it. Yeah, and for good measure, we'll make them explode!" - Conduit dev team during a production meeting

Siberia Level Gameplay: http://www.youtube.com/watch?v=Ep3wsu01ThY#t=100s

Ammo: 25/175
Type: Energy, Explosives
Alt-Fire: Full-Auto, Charge Bolo Shot
Cost: cr.7500

This weapon is largely improved over the original, with the addition of the fully automatic mode, an increase in reserve ammo, and an increase in the bullet speed. The bolo shot should be easier to hit with, now that it is 2 balls with a tether between them, but it moves slower than the normal shots. Being a secondary, it should see plenty of use.
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#2ZvolTxPosted 4/9/2011 1:59:28 PM
My. Fave. Gun.

(mostly because its modeled after the Vector)
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GE007:: S]-Elza-[D
#3The_ShaderPosted 4/9/2011 2:25:18 PM
It shows the number of shots on the gun itself. And is a Secondary.

yum. yum.
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#4SmallerRidley(Topic Creator)Posted 4/9/2011 2:43:02 PM

From: The_Shader | #003
It shows the number of shots on the gun itself.


Now that you mention it. *turns HUD transparency to 0*
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Surely there's no problem with them putting me in Brawl, right?
It's ****ing satire, damnit. My quote rocks your socks.
#5The_ShaderPosted 4/9/2011 2:58:02 PM
A thousand times yes.

i will love them, with the blue fire of a thousand blue giant suns.
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Sparkster returns after 16 years in..... "Rocket Knight"
My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"
#6RyokoWinsPosted 4/9/2011 3:07:09 PM
Looks like the best secondary weapon to me. It even looks good enough to be a primary.
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#7MC_Brian1Posted 4/9/2011 3:13:49 PM
YES. YES.

A sexy redesign, and better in almost every way. It's good enough to be a primary, really. I'm going to be using the hell out of this thing.
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#8Simok123Posted 4/9/2011 3:56:36 PM
fun to use in the first, when far away, trigger finger away, when come a bit closer; charge and make it wrap em, or hit there feet! I like most of the changes, but the charge shot moves so slow and thats what I dont like, if it was a BIT faster, it wouldnt be that bad, I just find its werid how slow it is.....people could doudge it easy...
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#9RyokoWinsPosted 4/9/2011 3:59:59 PM
^That's the point. Don't want it to be too powerful, do we?
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#10xXDa-KidXxPosted 4/9/2011 4:26:39 PM

First day secondary.