According to the sticky topic, C2 will have the following 12 maps:
* Pentagon Prime – Based upon Pentagon out of The Conduit. o Best with 8-12 players * Sanctum Prime – Based upon Sanctum out of The Conduit. o Medium size; Best with 6-10 players * Streets Prime – Based upon Streets out of The Conduit o Small size; Best with 2-6 players * Lost City – Based upon the Lost City of Z from single-player M12 o Best with 8-12 players * Precipice – Based upon the one-off single-player M15 o Best with 6-10 player * Agartha – Based upon the John Adams boss fight from single-player M14 o Best with 8-12 players * Whiteout – Based upon the Siberian tundra single-player M09 o Best with 6-10 players * Crash Site – Based upon the one-off from single-player M16 o Best with 6-10 players * Serenity – Based upon the one-off from single player M17 o Best with 6-10 players * Dig Site – Based upon the Lost City multiplayer map o Best with 2-6 players * Abyss – Based upon the Agartha multiplayer map o Best with 2-6 players * Avalanche – Based upon the Whiteout multiplayer map o Best with 2-6 players
Now, i noticed the first 3 maps are classic maps from Tcon, the following 6 maps are new maps based on environments from the C2 single player campaign and the last three maps are based on some of the other new maps.
Does this mean that the last three maps are just resized (smaller) versions of the other 6 new maps, or are they unique maps that just share the general theme with the other maps? For example, will Avalanche be a unique snow themed map, or will it be the same map as Whiteout with some parts cut off?
9 maps plus 3 resized versions would still be enough maps for me as long as they are good, but honestly following this logic Goldeneye could brag about having 20 maps or something (GE resizes the maps automatically and i'm not 100% sure every map has 2 versions, but i think most of them have).
PedroMontana posted... 9 maps plus 3 resized versions would still be enough maps for me as long as they are good, but honestly following this logic Goldeneye could brag about having 20 maps or something (GE resizes the maps automatically and i'm not 100% sure every map has 2 versions, but i think most of them have). --- No More Heroes
GE does not resize the maps automatically online. The local maps are smaller then the online because local is for 2-4 players while online maps are bigger because it was made for4-8 players.
Interesting. I thought i read somewhere smaller GE online matches would also get the smaller maps, but i never really tried to look if that was the case, so i guess you're right. Still, it was nice to have some fitting maps for local multi in GE, i really hate how all the CoD games are completely useless in splitscreen because they usually only have 2 maps that aren't way too large. I mean, outside of Nuke Town and the shooting range all the Black Ops maps are way too large for less then 6 people.
Example 1: In the Facility, the entire upmost hallway and boiler room are completely inaccessible during Conflict. The stairways span 5 feet or so and run into a brick wall.
Example 2: Archives--the little nesting rooms are blocked off entirely. There is hardly any place to hide in Conflict.
To any posters reading this: The above poster is 100% false and if need be, can be proven quite easily. But I'd rather not spend my time making or finding videos on youtube that illustrate the above examples.
"Uwee hee hee! Don't tease the octopus, kids!" -Ultros