Upset about respawn time

#11TottentanzPosted 4/18/2011 8:54:38 AM
Wow, do people on here have short attention spans or do they really need the answer stamped on paper for them?

If respawn times were quick what reason would people have to take the revive skill?
If the auto respawn time was quick how would you have time to flip through your loadouts to switch before the computer forces you back?

The longer respawn times were at least thought through by the developers; in my opinion, I would have made the respawn times even longer such as 1-2 minutes to truly penalize a person or team for losing a member and not trying to revive that person or not having a medic.
#12The_ShaderPosted 4/18/2011 9:20:04 AM
^ Conduit isnt a very team based shooter.

And you not only switch loadouts, but customize them during gameplay.
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#13MrMenConduitPosted 4/18/2011 2:31:27 PM

The_Shader posted...
^ Conduit isnt a very team based shooter.

And you not only switch loadouts, but customize them during gameplay.
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Sparkster returns after 16 years in..... "Rocket Knight"
My Alias for Wii Online = "Shader" Monster Hunter Tri = "Deimos"


I hate trying to rush my loadout set up sometimes on black ops

#14UltimateFlame13Posted 4/18/2011 2:45:59 PM
Assuming it hasn't been changed since I was last around, there should be a perk that allows you to respawn faster.
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#15xjack27xPosted 4/18/2011 2:46:04 PM
certain game modes have certain spwn times.
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#16SupahShnipaPosted 4/18/2011 3:05:42 PM
I hate instant respawns in Objective game modes. You have no real penalty for dying if you can just jump back in the action. For FFA and TDM modes I'm fine with instant respawns though. Respawn timers help the better team/players win, which is how it should be.
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