GG Aisp, our teammates were both a couple of nubs (one SMAWed and the other reverse damage spassed) but it was fun nevertheless. Also gg to cynric, tho i played u for only 5 minutes. And to Ricky who taught me that light armor>improv melee in a spaz fight.
#2stardust121Posted 12/28/2012 4:05:04 PM(edited)
Improved melee is actually a pretty big threat. Just gotta keep enough distance. And Ggs to you and everyone else, too. Recent matches made me realize how easy it is to deal with me haha. Distance or sight >.< --- Conduit 2: 0862-8647-6484(Ricky) 4299-0198-8647 (B05S^Ricky )
#3dacheatcodePosted 12/28/2012 4:13:56 PM
i love you --- *Did you see me? Come down on the sand and sea, Believe me *
#4Hu1kSmAshPosted 12/28/2012 4:15:29 PM
I left because of Deathnote being a SMAW noob. That just ticked me off. --- An Invincible Sniper Professional
#5CynralKynathelPosted 12/28/2012 5:26:28 PM
GGs, I remember being against you for about... 5 minutes. Still, fun games. --- Pseudo-official Co-'Pun'-isher of the Conduit 2 Board. Free-Lancer clan FTW! Too bad you can't join. http://cdn.memegenerator.net/instances/400x/23206541.jpg
Improved melee is actually a pretty big threat. Just gotta keep enough distance. And Ggs to you and everyone else, too. Recent matches made me realize how easy it is to deal with me haha. Distance or sight >.<
I know, but it fails against light armor for some reason. For instance when I was playing against AISP, I would spas him to take of 60% hp, and then I thought a melee would finish off so I meleed him but because he had light armor, he survived with 10% hp and USP'd me down. I like improv melee alot but I think there might be a reason most ppl use light armor over improv melee when spazzing, it just makes more sense.