Conduit 3-New weapon ideas?

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3 years ago#11
+1 vote for taco shooter
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3 years ago#12
RedArx posted...
+1 vote for taco shooter


Ah yes, the taco shooter.
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3 years ago#13
MP7
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3 years ago#14
RedArx posted...
+1 vote for taco shooter

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3 years ago#15
xXAISPXx posted...
TheOmegaShen posted...
How about a Trust weapon that fires sound waves?


As long as it can damage.


Or it could play 'never going to give you up' on the other persons TV until they rage quit.
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3 years ago#16
I'd like to see the SCAR and Strike Rifle from TCon back. They play so differently from the C2 SCAR and SR that it'd be worth it if they were entirely new guns. Maybe the burst-fire SCAR could have a thermal scope or something to differentiate it from the full-auto SCAR. (Or it could be a different rifle entirely.)
3 years ago#17
Rybuger1 posted...
I'd like to see the SCAR and Strike Rifle from TCon back. They play so differently from the C2 SCAR and SR that it'd be worth it if they were entirely new guns. Maybe the burst-fire SCAR could have a thermal scope or something to differentiate it from the full-auto SCAR. (Or it could be a different rifle entirely.)


I despise the Conduit 1 SCAR. If it returns, it should be an optional mode. In Goldeneye you can toggle between burst fire and full auto on certain guns without using any specific perks. I don't know if that was taken from Call of Duty (probably was), but it works well enough.
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3 years ago#18
CarbonizerMike posted...
Rybuger1 posted...
I'd like to see the SCAR and Strike Rifle from TCon back. They play so differently from the C2 SCAR and SR that it'd be worth it if they were entirely new guns. Maybe the burst-fire SCAR could have a thermal scope or something to differentiate it from the full-auto SCAR. (Or it could be a different rifle entirely.)


I despise the Conduit 1 SCAR. If it returns, it should be an optional mode. In Goldeneye you can toggle between burst fire and full auto on certain guns without using any specific perks. I don't know if that was taken from Call of Duty (probably was), but it works well enough.


I was thinking that the burst-fire rifle and full-auto rifle would coexist as separate guns. I don't know if an alt-fire would work with the Conduit control scheme- the scope is already considered an alt-fire.
3 years ago#19
With the Siberia levels, there totally should have been some Russian guns in this game, maybe with high-tech attachments. An AK with some sort of special vision sight might be cool.
3 years ago#20
Rybuger1 posted...
CarbonizerMike posted...
Rybuger1 posted...
I'd like to see the SCAR and Strike Rifle from TCon back. They play so differently from the C2 SCAR and SR that it'd be worth it if they were entirely new guns. Maybe the burst-fire SCAR could have a thermal scope or something to differentiate it from the full-auto SCAR. (Or it could be a different rifle entirely.)


I despise the Conduit 1 SCAR. If it returns, it should be an optional mode. In Goldeneye you can toggle between burst fire and full auto on certain guns without using any specific perks. I don't know if that was taken from Call of Duty (probably was), but it works well enough.


I was thinking that the burst-fire rifle and full-auto rifle would coexist as separate guns. I don't know if an alt-fire would work with the Conduit control scheme- the scope is already considered an alt-fire.


I agree. Put the TCon SCAR back. It took more skill to use while C2's was spray and pray for the most part. Just put in another weapon that's like C2's SCAR. Strike rifle should shoot the same beams in C2, but with weaker power, faster fire rate, and keep the slow charge time. It's not a sniper. Also, bring back Tcon's deatomizer exactly as it was, but with a sleeker redesign and slower charge time. Put in a human sniper rifle or a drudge one. A real drudge shotgun. A trust shotgun, and more atlantean weapons; at least a pistol, rifle, and the blade.
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