“That’s a misnomer in our industry. By and large people look at it and they say, if it’s not a million unit seller it’s a flop. That’s preposterous. If I make this bottle of Coke, and let’s say there’s 10 pence of materials here – coloured water, sugar and a glass bottle – if I sell this for a pound, I’ve just made money. Whatever the product is, if it costs you less to make than you end up making off the thing, you make profit. As long as the profit margin is strong enough, then you get enough of a return and you can make another. The biggest misconception of consumers of the industry is that million-unit benchmark. When you really look at the number of games a year that sell over a million units, it’s almost none of them. If that really were the minimum bar for a success, the game industry would be gone in under a year. There are thousands of games released that don’t sell a million units. There are like 10 games a year that sell over a million units. But if you can sell a few hundred thousand copies – 300, 400 thousand copies, which is in the range that we did – we made money off that. We did well. Although it was a considerable budget for a Wii title, it was not the kind of budget a Gears of War had. If we’d spent the Gears of War money, then we probably wouldn’t be having this discussion now. We’d be back working on something else. We’d always like to make money. Everyone would. But if we sold the exact same number of units as we sold with Conduit 1, we’d be high-fiving each other. But I think we’ll do better.” – High Voltage’s Eric Nofsinger
Sega didn't give much supply to sell, and unlike The Conduit, this game wasn't talked about much at all. A lot of people who liked the first game had no idea there was gonna be a sequel or that it even existed. No advertisement didn't help with sales as well as the fact that the reviews were lackluster due to the game being inferior to the first game technologically speaking. Sure better graphics and slight improvements to aspects of the first game, but honestly if you look at other games out there nowadays, it's not that impressive. Also, there were a ton of glitches in both single player and multiplayer that were nonexistent in the first game, and even some of the glitches form the first game returned. The game was rushed, mediocre, and many thought that it wasn't worth the 60 dollars. They thought correct. --- Chariloe http://www.youtube.com/user/Chariloe?feature=mhee C2 FC: 0175-1657-6468 [BPB]Char: 4986-1275-1328
I read the beginning of this post thinking that games actually grew smarter and had a real argument. Then I found out it was a quote... I don't understand what your point is. Maybe I read it wrong but what I'm getting is that you are saying conduit 2 made a profit. So that means that conduit 3 will happen? --- Pseudo-official Co-'Pun'-isher of the Conduit 2 Board. Free-Lancer clan FTW! Too bad you can't join. http://cdn.memegenerator.net/instances/400x/23206541.jpg
I read the beginning of this post thinking that games actually grew smarter and had a real argument. Then I found out it was a quote... I don't understand what your point is. Maybe I read it wrong but what I'm getting is that you are saying conduit 2 made a profit. So that means that conduit 3 will happen?
Learn to read The Conduit made profit while Conduit 2 did not sell the number The Conduit did. Conduit 2 did not get to the number it needed for a profit.