Conduit 2 is boring.
I'm not complaining. I stated my opinion and someone wanted to argue it. Only there is no argument. I don't know what you're talking about when you say the controls are clunky. They are different. It is trying to simulate a soldier in combat. Not a cyborg or an alien. That's something you have to adapt to. Any good gamer should be able to do so.
I'm very familiar with all the adjustments that can be made in BOPS2, and I'm moderately happy with my settings for that game. I have played with them extensively and I don't think I'm gonna get them any better. I can adapt to that game. I've logged lots of hours on it, but the movement is just not as fluid as C2. It's not as smooth.
Of course I haven't tired all the settings. I started with broad adjustments to determine the limits of controllability. When I determined a setting which was too sensitive, I didn't try any of the settings which were more sensitive that that. What would be the point of trying those?
I really don't understand why we're arguing about something that is, in reality, entirely subjective. And yes, it is subjective. I don't feel like arguing about it anymore.
There are lots of things I like about BOPS2. It's a beautiful, smooth running game with awesome multiplayer maps. I never said that I didn't like it, couldn't adapt to it, or that it was flawed. I only said that I think that C2's controls are more fluid.
Also, don't discount the contribution of Wii Motion Plus. For a nice technical article on what exactly Motion Plus is and the kind of additional data it provides take a look at this:
From what I've read, I don't think that BOPS2 supports Wii Motion Plus, which is a shame if you understand how elegant and sophisticated it is. Without utilizing the more precise movement data that Motion Plus can provide, optimizing all those adjustments that you're talking about is really like trying to tune a radio station with the aerial collapsed.
As a matter of fact, since you've stated things so strongly about me not trying hard enough to get a setting that is better than C2, I would like to point out that it's absolutely impossible for a game that doesn't utilize Motion Plus to collect WiiMote data that is as accurate as a game which does. It's like comparing a TIFF that is later saved as a JPEG. There's just not as much data. End of story right there.
I don't wanna argue about it anymore. I'm not trying to convince you, C2 is better, I just didn't like the way you spoke in absolutes about a topic as intangible as "how the controls feel."
You're boring :/
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like2nap posted...B05S_Brennan posted...OK, I've played with the controls on BO2, and it's not quite as customizable as you say it is. I'm going to make a post that goes in to more detail later.
Every current COD game is the worst game ever to "COD fans". I never understand that. When the next COD game comes out, they'll hate it, and talk about how great Black Ops 2 is.
Wii motion plus doesn't add missing settings nor does it make up for them. That's the end of the story.
Hawke0 posted...ADS is poor, but it's not broken. It's entirely usable. I don't deny Conduit 2's faults, but it's much better than CoD.
Honestly, I agree with you about nearly everything EXCEPT the controls. They were actually pretty good since you could completely customize them. Now the reticules, on the other hand, were terrible for guns that required precision. Especially since they bloom whenever you move. TCon shines in that aspect since the shots go where you want them to go. C2's just didn't seem to fit for the type of game that it was (a high HP sci-fi FPS) where it works for CoD since it's low HP and ADS dependent. Of course, this is just my opinion.
[This message was deleted at the request of the original poster]
like2nap posted...Hawke0 posted...ADS is poor, but it's not broken. It's entirely usable. I don't deny Conduit 2's faults, but it's much better than CoD.
The lack of customization is the reason I don't like them. The hipfire is very smooth, but it just doesn't make up for the lack of options. And I'm not even talking about ADS. Honestly I thought it was a step up from the hipfire in Black Ops. Now that game did feel clunky when you went from sprinting to aiming. C2 didn't. MW3 improved that. Black Ops 2 even more so....eventually. The controls were horrible when the game came out. Took like 3 patches to get it right. I am so never preordering another online FPS game. I never did before. I did it for Black Ops 2 just to do something different. No other reason. Simply to try something different even if it was something so small. . I won't do it again.
From: CHAINMAILLEKID | #057
if you can't get the aiming to do what you want it's because you just haven't tried hard enough.
I think this goes for you as well.
I'm sorry, but when 90% of the time ADSing causes my aim to jerk like someone just took a shillelagh to my dominant elbow, you can't justify by saying I "haven't tried hard enough", it's just blatant that it's a poorly implemented feature.
"You're just jealous of my tacticalness." -XboxAhoy
From: CHAINMAILLEKID | #057
If you're talking about BLOPS 2 It won't jerk at all unless you have aim assist on. Then it will snap to center of mass if you are on target. Other than that it doesn't jump. Ever. Unless you make it do so. If you have high sensitivities it will appear to skip around. In reality though you're making it do that. It's just picking up every slight movement of your hand. Now if you're talking prepatch then yes it did jump, and twitch, and not respond, and well, it just didn't work. It was a broken mess until like the third patch I think it was.
From: like2nap | #069
If you're talking about BLOPS 2 It won't jerk at all unless you have aim assist on.
Referring to C2. Never once had an issue with my controls in any of the CoD games.
"Then maybe you are just have dodging them." -B05S_Brennan