C2 Competitive: Active playing is more important than rules.

#1-HC-P4GPosted 7/7/2013 7:56:53 PM
I've given this topic a lot of thought, and I've somewhat revised my stance on the competitive system. I've decided that banning and rules aren't the most important thing, as long as we can simply get people to play competitively more often. When it comes down to it, the most important thing is that we're playing and having fun.
Keet and I have given this a lot of thought and late-night brainstorming, and this is what we've come up with.
The "Random Circuit"- Clan identity is temporarily dropped for these match brackets, and matches are played 2v2 with matchups between random players who decide to come. There would be no schedule, as people could plan them very easily on very short notice, as they would only need four players to show up. These matches would be played whenever people feel like, with whoever feels like playing. The C2 community channel work well for coordinating and planning these matches.
Note: this is not supposed to be a replacement for the clan system, but rather a fun way to create as many different matchups out of the fewest players.
The Other Circuit (working title)- This is where clans/ teams come in. It's played with smaller teams, also of 2v2 players, and it is based around a loose schedule, with games played on a weekly or semi-weekly basis. For example, this is how the schedule would work: Team X needs to play Team Y and Z by ______.
Bans and rules can be decided later, but they are not that important right now. The important thing is that the competitive scene is active and that people are having fun.
Tell me what you think.
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#2MindesynPosted 7/7/2013 8:04:37 PM
So basically...joining a pub?
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#3FaLc0niZWaSTeDPosted 7/7/2013 8:11:10 PM
Wall of Text, TL;DR.
#4-HC-P4G(Topic Creator)Posted 7/7/2013 8:14:27 PM
Mindesyn posted...
So basically...joining a pub?


No, because pubs are hacked to smithereens and you're stuck playing with randoms. If you even do find a lobby.
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#5VintageRonJohnPosted 7/7/2013 8:15:10 PM
Personally, I'd never tolerate being stuck with a "random" teammate. What you're looking for is the doubles battle ladder.

Competitive players would be well served to play pick-up games of sorts in the emptier hardcore lobbies in matchmaking.
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#6CHAINMAILLEKIDPosted 7/7/2013 8:19:09 PM(edited)
Interesting... Go on.

VintageRonJohn posted...
Personally, I'd never tolerate being stuck with a "random" teammate.

Why not?
That sounds like a lot of crazy fun.

There's lots and lots of players that I'd never end up on the same team with unless it was random.

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#7CmoIsDaNam3Posted 7/7/2013 8:19:16 PM
I like this. :D

(Also, i have mostly everybody on my ignore list, so don't bother...)
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#8MindesynPosted 7/7/2013 8:24:23 PM
VintageRonJohn posted...
What you're looking for is the doubles battle ladder.


Yep, with a randomizer app on the net, you can make it happen in the "Random Doubles Battle Ladder"
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#9CocainiusPosted 7/7/2013 8:28:29 PM
From: CmoIsDaNam3 | #007
I like this. :D

Why are you still here?

(Also, i have mostly everybody on my ignore list, so don't bother...)

Then why not just PM them since you're supposedly ignoring most of this board?
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#10VintageRonJohnPosted 7/7/2013 8:29:39 PM
CHAINMAILLEKID posted...
Interesting... Go on.

VintageRonJohn posted...
Personally, I'd never tolerate being stuck with a "random" teammate.

Why not?
That sounds like a lot of crazy fun.

There's lots and lots of players that I'd never end up on the same team with unless it was random.


It's fun, but not in a competitive setting, in my opinion. It almost erases the team work element--players would be rewarded less for specializing in something. I suppose you could argue it'd encourage versatility and quick adaptation to a new partner, and yet without a headset, I'd say no thanks.
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