Global announcement: There will never be a sequel to Conduit 2.

#11games1256Posted 7/13/2013 11:05:06 PM
LigersRule posted...
Something worth noting here: In the time since Conduit 2 released, HVS has been building up an impressive resume. Obviously their app games don't mean anything to us, but that's not all they have been doing. For instance, did you know that HVS did quite a bit of work on Saints Row 4? Or that they were entirely responsible for porting Mortal Kombat to Steam?

HVS has kept busy, just not on the game-releasing front. They've been doing Contract work, but contract work that is sure to build their skills, knowledge, and reputation.


They also do contract work to have regular income.
#12LigersRulePosted 7/13/2013 11:16:50 PM
games1256 posted...
They also do contract work to have regular income.


Well, yeah, duh. But I didn't feel like insulting everybody's intelligence by stating that. Just saying, contract work helps in several different ways, especially doing work for big names like Saints Row and Mortal Kombat.

Jeez, life seems too much like Game Dev Tycoon... And I never make it past the PlayStation era on GDT. Once I get that 4th employee, things go downhill.
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*Insert 25 wit here*
#13xXAISPXxPosted 7/13/2013 11:17:39 PM
LigersRule posted...
Something worth noting here: In the time since Conduit 2 released, HVS has been building up an impressive resume. Obviously their app games don't mean anything to us, but that's not all they have been doing. For instance, did you know that HVS did quite a bit of work on Saints Row 4? Or that they were entirely responsible for porting Mortal Kombat to Steam?

HVS has kept busy, just not on the game-releasing front. They've been doing Contract work, but contract work that is sure to build their skills, knowledge, and reputation.


This. High Voltage Software is doing everything but releasing games of its own.
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http://www.youtube.com/user/xXAISPXx?feature=mhee
Currently Playing: Conduit 2, [Wii]Goldeneye007, SSBB, The Conduit, Mario Kart Wii
#14games1256Posted 7/13/2013 11:21:14 PM
xXAISPXx posted...
LigersRule posted...
Something worth noting here: In the time since Conduit 2 released, HVS has been building up an impressive resume. Obviously their app games don't mean anything to us, but that's not all they have been doing. For instance, did you know that HVS did quite a bit of work on Saints Row 4? Or that they were entirely responsible for porting Mortal Kombat to Steam?

HVS has kept busy, just not on the game-releasing front. They've been doing Contract work, but contract work that is sure to build their skills, knowledge, and reputation.


This. High Voltage Software is doing everything but releasing games of its own.


Which is smart for them to just work on contract jobs so they can have a stable income. There is no guarantee their own games will make them enough profit.
#15xXAISPXxPosted 7/13/2013 11:23:27 PM
games1256 posted...
xXAISPXx posted...
LigersRule posted...
Something worth noting here: In the time since Conduit 2 released, HVS has been building up an impressive resume. Obviously their app games don't mean anything to us, but that's not all they have been doing. For instance, did you know that HVS did quite a bit of work on Saints Row 4? Or that they were entirely responsible for porting Mortal Kombat to Steam?

HVS has kept busy, just not on the game-releasing front. They've been doing Contract work, but contract work that is sure to build their skills, knowledge, and reputation.


This. High Voltage Software is doing everything but releasing games of its own.


Which is smart for them to just work on contract jobs so they can have a stable income. There is no guarantee their own games will make them enough profit.


True, they could make a good helping and support company.
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http://www.youtube.com/user/xXAISPXx?feature=mhee
Currently Playing: Conduit 2, [Wii]Goldeneye007, SSBB, The Conduit, Mario Kart Wii
#16LigersRulePosted 7/13/2013 11:30:56 PM
games1256 posted...
Which is smart for them to just work on contract jobs so they can have a stable income. There is no guarantee their own games will make them enough profit.


No risk, no reward. It's true that they probably can't survive without contract work, but they also have no hope of making (real) money without their own IPs. So obviously they have to take that risk some time, or the execs won't have any real profits.

Obviously for now contracts are the way to go, but in the future? Who knows. If they keep building up a strong reputation like they are by working on games like MK and SR4, they might one day have a fan-base enough to support larger games.
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*Insert 25 wit here*