Well i think that even though the idea of specific functions hasn't been actually tried, the well coordinated teams do have a sense of what each player should do for certain strategies. like when hc faced aer. part of the reason that hc was winning (until venonat joined and gave aer the advantage by forcing a restart and allowing aer to fight knowing how we strategized the battle, again, its cool venonat. none of us are mad at you so don't worry :) ) was that we gave roles to each player by having one long range hitter, a close range hitter, and a midrange hybrid. But with the way the game was designed, it is possible i suppose. I mean, they even made a perk for reviving quickly. but in terms of strategy, it is very hard to do.