To a degree, I agree with this. I've always viewed the game as having such an abundance of unbalance that it actually manages to balance out in a weird sort of way.
Instead of the typical game of this ilk that has one or two clearly overpowered elements, this game has tons of them. So much so that anyone can use a variety of any of these elements and dominate in as little time and effort as possible.
That said, I think the game manages to find its own balance this way. You build the most lethal set you can out of the weapons/perks that interest you, and then you go out there and attempt to dominate with it. This essentially turns a high health type of shooter at its core into more of a low health, quick kill kinda game.
Genius or insanity? The verdicts still out on that one. You have to give it credit for its depth though.
The main reason why I love Conduit 2 is because it has so many overpowered elements in it. While I'm against stomping players, and overpowered tactics, C2 manages to execute them in such a way where it's overpowered gun/tactic vs overpowered gun/tactic. Not many games can do that, or that give you the option to use OP options. C2 is unique in that sense.
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