What happended to the monthly private match topic?

#1JVC-AshuraPosted 1/30/2014 1:49:03 PM
I remember this topic in which people were supposed to organize one big private match per month and I think that was a great idea!

I hope it can be revived, what do you guys think?
---
Want some melee? http://www.youtube.com/watch?v=mYgopUL8kk8&hd=1
#2__CSNPosted 1/30/2014 2:16:34 PM
Probably to keep smelly Yuro laggers out.

Also, Third Strike>SSBM ALL DAY. Come at me.
#3JVC-Ashura(Topic Creator)Posted 1/30/2014 2:25:59 PM
Well, street fighter is a very good game and I would play it if I had a ps3. melee is even more technical though ^^.
---
Want some melee? http://www.youtube.com/watch?v=mYgopUL8kk8&hd=1
#4__CSNPosted 1/30/2014 2:55:02 PM
JVC-Ashura posted...
Well, street fighter is a very good game and I would play it if I had a ps3. melee is even more technical though ^^.


No, you would play it if you had a 360. The PSN community has better player counts IIRC but most good players are on Live.

How can it be argued that Melee is more technical? Even basic inputs are more difficult. Melee is just about spacing and utilizing some basic ATs to get in. Street Fighter, depending on the game, has mechanics that add many more variables to every aspect of the game, from armor levels to crossups to FADC and other things that make the game much deeper. Sadly for SSB players, Sakurai seems pretty intent on dumbing the game down and making it worse, much more extensively than the changes from 3S to SF4.
#5LeThA169Posted 1/30/2014 3:01:24 PM
__CSN posted...


No, you would play it if you had a 360. The PSN community has better player counts IIRC but most good players are on Live.

How can it be argued that Melee is more technical? Even basic inputs are more difficult. Melee is just about spacing and utilizing some basic ATs to get in. Street Fighter, depending on the game, has mechanics that add many more variables to every aspect of the game, from armor levels to crossups to FADC and other things that make the game much deeper. Sadly for SSB players, Sakurai seems pretty intent on dumbing the game down and making it worse, much more extensively than the changes from 3S to SF4.
#6JVC-Ashura(Topic Creator)Posted 1/30/2014 4:45:03 PM
About dumbing the game, I think sakurai didn't really succeed to do that with brawl because even though it's way more slow than melee, the reflexes and mindgames needed are still the same. And for smash4, it will probably be between brawl and melee so let's wait and see...

Now about melee I'll tell you why it is more technical than street fighter:

Street fighter was made to be a technical game which is why there are pre-determined combos that can be done if you trained well. However melee was made to be casual and it happened to be way more deeper than any other fighting games.
In melee, humans aren't fast enough to pull out the game to it's fastest level! you can have an idea of what the skilled players can do here: http://www.youtube.com/watch?v=vXgpGBbh5r8

But the thing that make the depth of this game is that you can influence the direction you will take after getting hit. So when you make a combo on someone, you don't really know where he will land which is why you have to anticipate his movements in order to continue your combo. This is a small part of the mindgame in melee.

There are very well made reportage of melee made with passion that will be more interesting than my explanations: http://www.youtube.com/watch?v=6tgWH-qXpv8 < watch this from 8.30mn to 10mn if your interested. ( others videos from this chanel are awesome too^^!)


Sorry for getting off-topic again, i'm still willing to organize monthly private match of C2 if others are up for this!
---
Want some melee? http://www.youtube.com/watch?v=mYgopUL8kk8&hd=1
#7LeThA169Posted 1/30/2014 4:58:08 PM
JVC-Ashura posted...
About dumbing the game, I think sakurai didn't really succeed to do that with brawl because even though it's way more slow than melee, the reflexes and mindgames needed are still the same. And for smash4, it will probably be between brawl and melee so let's wait and see...

Now about melee I'll tell you why it is more technical than street fighter:

Street fighter was made to be a technical game which is why there are pre-determined combos that can be done if you trained well. However melee was made to be casual and it happened to be way more deeper than any other fighting games.
In melee, humans aren't fast enough to pull out the game to it's fastest level! you can have an idea of what the skilled players can do here: http://www.youtube.com/watch?v=vXgpGBbh5r8

But the thing that make the depth of this game is that you can influence the direction you will take after getting hit. So when you make a combo on someone, you don't really know where he will land which is why you have to anticipate his movements in order to continue your combo. This is a small part of the mindgame in melee.

There are very well made reportage of melee made with passion that will be more interesting than my explanations: http://www.youtube.com/watch?v=6tgWH-qXpv8 < watch this from 8.30mn to 10mn if your interested. ( others videos from this chanel are awesome too^^!)


Sorry for getting off-topic again, i'm still willing to organize monthly private match of C2 if others are up for this!


It all depends wether you have wii gamers or console gamers.
#8__CSNPosted 1/30/2014 5:13:44 PM
DI doesn't make it more technical. You're mashing the sticks in different directions to change direction.

One of the biggest differences between SSB and SF is the defensive game. In SSB, you can easily shield, spotdodge, or roll out of just about anything, making mixups more important. In SF, this system is much deeper. You need to make good use of your FA/Parry, block, and wakeup reversal game to stay alive, and to keep the other guy guessing (DP mashing doesn't always work, especially in 3S where they have no invincibility.) SSB is more action and reaction built on spacing and mixups more than anything, while SF is all about safe and unsafe, spacing, and having that insane technical ability to punish someone with it when you get a hard read.
#9JVC-Ashura(Topic Creator)Posted 1/31/2014 11:02:21 AM
DI add to the depth of the game because like I said, you will have to guess where your opponent will DI if you want to combo him. That's mindgame, reading or whatever.

About the defensive game, there are to kind of shield in melee ("shield" and "light shield"). Both shield can be pressured by many different means. When your shield is pressured, you can either roll right/left, spotdodge, jump, attack, get away... Those answers to the shield pressure can be anticipated with mindgames or hard reads. Look at the "he red that roll!" at 8mn00 for example --> http://www.youtube.com/watch?v=RH8YrQJfwew

So the defensive game is quite deep in melee even though it's not as deep as SF.

Melee is all about techniques and mindgames. I think that SF's mindgames or melee's mindgames are at the same level of difficulties even though they works very differently. However, the characters in melee are way more free! And thanks to this freedom, we can easily dissociate players that play the same character just by watching them move! Your mentallity really do affect your playstyle at such a point that no-one play the same way!

The funniest thing in melee (and I'm sure it is the same with SF) is to put pressure on your opponent and getting inside his head reading all his moves :D
---
Want some melee? http://www.youtube.com/watch?v=mYgopUL8kk8&hd=1