Let's list ways we can nerf the SMAW.

#11rawrLIKEaB05S__(Topic Creator)Posted 2/15/2014 9:25:08 AM
We're just lucky the SMAW travels slower in the game than in real life.
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#12Hu1kSmAshPosted 2/15/2014 10:32:19 AM
rawrLIKEaB05S__ posted...
We're just lucky the SMAW still travels slower in the game than in real life.

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#13CHAINMAILLEKIDPosted 2/15/2014 1:10:42 PM
Hu1kSmAsh posted...
rawrLIKEaB05S__ posted...
We're just lucky the SMAW still travels slower in the game than in real life.


I wouldn't mind that so much if it also had the same running speed as real life, and similar ammo restrictions.

You know each rockets weighs more than the smaw does?
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#14Hu1kSmAshPosted 2/15/2014 1:18:02 PM
CHAINMAILLEKID posted...
Hu1kSmAsh posted...
rawrLIKEaB05S__ posted...
We're just lucky the SMAW still travels slower in the game than in real life.


I wouldn't mind that so much if it also had the same running speed as real life, and similar ammo restrictions.

You know each rockets weighs more than the smaw does?


It makes sense.
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#15JVC-spacePosted 2/16/2014 6:52:15 AM
CHAINMAILLEKID posted...
I thought the forum had already decided what we wanted to do forever ago.

Make it so that its damage is associated with the distance the rocket travels, so at short distances it does very little damage.

And, make it so the rockets come out slow, but speed up.


It makes no sens.
In my opinion, HVS have to correct fire lag. Most of players have fire lag when they use the SMAW.
#16The_Mad_KittenPosted 2/17/2014 9:31:18 PM
Hmm... give it heatseaking, OHKO, and when you fire it you get a shield like the AEGIS defense device.
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#17DerppopotamusPosted 2/18/2014 5:27:36 PM
They could pull the realism card and have it not explode if it makes impact too close to the player. At least you won't get Kamikazied anymores. People say Self Destruct isn't a problem, but often times the game does not take away a point for it.
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#18CHAINMAILLEKIDPosted 2/18/2014 9:52:30 PM
Derppopotamus posted...
They could pull the realism card and have it not explode if it makes impact too close to the player. At least you won't get Kamikazied anymores. People say Self Destruct isn't a problem, but often times the game does not take away a point for it.


Often times being, Every single team mode besides shared stock.


They should also have the 30M long cone of death extend out of the back of it, that instantly kills allies.
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#19DerppopotamusPosted 2/20/2014 9:07:14 PM
CHAINMAILLEKID posted...
Derppopotamus posted...
They could pull the realism card and have it not explode if it makes impact too close to the player. At least you won't get Kamikazied anymores. People say Self Destruct isn't a problem, but often times the game does not take away a point for it.


Often times being, Every single team mode besides shared stock.


They should also have the 30M long cone of death extend out of the back of it, that instantly kills allies.


http://blogs.ublabs.org/crittercorner/files/2010/10/SplatterZone.jpg
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#20CHAINMAILLEKIDPosted 2/20/2014 10:16:09 PM
Derppopotamus posted...
CHAINMAILLEKID posted...
Derppopotamus posted...
They could pull the realism card and have it not explode if it makes impact too close to the player. At least you won't get Kamikazied anymores. People say Self Destruct isn't a problem, but often times the game does not take away a point for it.


Often times being, Every single team mode besides shared stock.


They should also have the 30M long cone of death extend out of the back of it, that instantly kills allies.


http://blogs.ublabs.org/crittercorner/files/2010/10/SplatterZone.jpg


Its like sea world, but different.
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