Let's play a game: Conduit 2 Map Hurt or Heal

#41LigersRule(Topic Creator)Posted 8/18/2014 3:10:08 PM
Player991817 posted...
-(^everyone is accounted for)


You're awesome, Sammy. Thanks.
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#42DokdomoroPosted 8/18/2014 4:13:43 PM
Abyss: 6
Agartha: 9
Avalanche: 10
Crash Site: 8
Dig Site: 3
Lost city: 8
Pentagon: 7
Precipice: 9
Sanctum: 10
Serenity: 10
Streets: 5
Whiteout: 11

-2 Streets.
#43CHAINMAILLEKIDPosted 8/18/2014 4:16:15 PM
I barely remember streets at all in Tcon.

But why are we voting based on Tcon? I only see Con2 stages here.
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NS_CHAIN 2666-2862-7656
#44LigersRule(Topic Creator)Posted 8/18/2014 4:40:44 PM
CHAINMAILLEKID posted...
I barely remember streets at all in Tcon.

But why are we voting based on Tcon? I only see Con2 stages here.


We aren't. I'm saying that I hate the map in Conduit 2 because of the god-awful experiences I've had in the game. Being a different game doesn't change the fact that I still hate the map. And so that's why I vote against it.
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#45_SignalPosted 8/18/2014 4:48:33 PM
It was the best map in the game.
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#46DokdomoroPosted 8/18/2014 4:56:15 PM
_Signal posted...
It was the best map in the game.


It was the best map in the game until HVS decided that C2 should have more than one map.
#47CmoIsDaNam3Posted 8/18/2014 5:09:44 PM
Dokdomoro posted...
_Signal posted...
It was the best map in the game.


It was the best map in the game until HVS decided that C2 should have more than one map.


Lol, I think not, it played well, was very simple, and just made things fun, and for me, I always got a lot of clips on that map.

And I think most people would agree too, its not a bad map at all, just was overplayed in TCon, making it seem bad in TCon and C2.

Just look at some of the CoD maps, like Nuketown, a lot of people love that map, some hate it though solely for the fact it so enjoyable to the point where everyone votes for it, you guys really should mix this up. lol
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Still making montages for Conduit 2. Somehow. lol
#48CmoIsDaNam3Posted 8/18/2014 5:19:11 PM(edited)
Also, Idk about you guys, but I rather enjoy the simple, three lane maps that were in TCon, in particular Complex, Pentagon, and Streets, they were fun maps imo, and just were great to play on.

And if you think about it, if the map was generally bad, I think it wouldn't of been voted nearly as many times as it was in TCon, just because nobody would of liked it, just some food for thought, that's all.

Also, is it possible to heal two separate and not hurt one at all? Just wondering.
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GT: SouL C Mo
Still making montages for Conduit 2. Somehow. lol
#49rawrLIKEaB05S__Posted 8/18/2014 5:44:06 PM
+1 streets
-1 crash site
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#50LigersRule(Topic Creator)Posted 8/18/2014 5:54:19 PM
CmoIsDaNam3 posted...
Also, is it possible to heal two separate and not hurt one at all? Just wondering.


No. The point of disallowing things like that is that it could make the game go on forever. If everyone could double heal streets all day and not hurt anything, then nothing would ever get done.

With a hurt/heal or a hurt/hurt, either progress is made toward the end of a game or it's not. But if you do a double hurt, it would actually revert progress in the game.

I didn't come up with the hurt/heal format. It's one of the biggest GameFAQs forum games there are. I've never seen one allow a double heal. All turns REQUIRE you to hurt something, so that this game isn't infinite.
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