Top 10 Weapons in MP

#1abaddon41_80Posted 6/10/2012 6:45:14 PM
1. Valiant
2. Claymore
3. Graal
4. GPS
5. Black Widow
6. Krysae
7. Reegar
8. Carnifex
9. Harrier
10. Talon

Thoughts?
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Alex Smith Turnaround Tracker:
406/681, 4918 yards, 7.2Y/A, 32TD, 7INT, 93QBR, 17-5; Playoffs: 36/68, 495 yards, 5TD, 0INT, 101QBR, 1-1
#2imthestuntmanPosted 6/10/2012 6:50:46 PM
no to the order. and no to the krysae being included. it shouldnt be included in any list. its just going to encourage more noobs to use it.
#3CharmilePosted 6/10/2012 6:52:53 PM
Depends of the categories that we're basing it on

Such as:
DPS
Handling
Accessibility
Versatility
Accuracy
etc.
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#4manbearpig654Posted 6/10/2012 6:55:55 PM
My personal favorites

Falcon
GPS
Black Widow
Valiant
Carnifex
Mattock
Paladin
Claymore
Javelin
Revanant
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#5charon78auPosted 6/10/2012 6:57:28 PM
abaddon41_80 posted...
1. Valiant
2. Claymore
3. Graal
4. GPS
5. Black Widow
6. Krysae
7. Reegar
8. Carnifex
9. Harrier
10. Talon

Thoughts?


Can't comment on the Harrier as I don't have it. I agree with all the others though. Not necessarily in that order, mind you.
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#6GaMiNg eLiTePosted 6/10/2012 7:11:18 PM
If this is about best (i.e., most overpowered) weapons:

1. Krysae Rocket Launcher
2. Geth Plasma Shotgun
3. Cerberus Harrier
4. Reegar Carbine
5. Carnifex
6. Black Widow
7. Paladin
8. Valiant (by hear-say; I don't have it)
9. Claymore
10. ???

My favorites:
1. Javelin
2. Talon
3. Hurricane
4. Black Widow
5. Cerberus Harrier
6. Paladin
7. Carnifex
8. Scorpion
9. Claymore
10. Disciple?
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In the modern world, "common sense" is an oxymoron.
#7BhelliumPosted 6/10/2012 7:12:29 PM
Any list with a harrier deserves an Indra right there next to it. They're practically the same gun.
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#8abaddon41_80(Topic Creator)Posted 6/10/2012 7:20:20 PM
From: Bhellium | Posted: 6/10/2012 10:12:29 PM | #007
Any list with a harrier deserves an Indra right there next to it. They're practically the same gun.

The Indra has like half of the DPS of the Harrier
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Alex Smith Turnaround Tracker:
406/681, 4918 yards, 7.2Y/A, 32TD, 7INT, 93QBR, 17-5; Playoffs: 36/68, 495 yards, 5TD, 0INT, 101QBR, 1-1
#9BhelliumPosted 6/10/2012 7:34:03 PM(edited)
abaddon41_80 posted...

The Indra has like half of the DPS of the Harrier


On paper sure. Natural scope+decent ammo pool+sniper mods changes the equation. And it's more like 70% anyhow, even if you aren't counting its lighter weight and better accuracy/recoil. Or the ability for Infiltrators to stack 40% on it.

So if you take mods, and what each gun can afford to use into the equation they come out basically equal. Hell, I'd give the edge to Indra just because the Harrier gets so ammo screwed, as well as the GREAT scope on the Indra. Seriously, makes headshots a breeze, doesn't zoom in too much, and the Indra naturally doesn't have nearly the spread a full auto Harrier does if you're not using the scope mod.

Look at it like this... a scoped Harrier with stability mod handles basically the same as the Indra with a barrel and piercing. With less ammo and significantly more weight. Even if you give the Harrier the barrel and piercing as well the damage difference isn't noticeable on mobs, it's much less accurate, and the Harrier can still get dangerously close to empty from unloading on a Brute much less a Banshee.
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P&L: Deal w/it
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#10GaMiNg eLiTePosted 6/10/2012 7:25:26 PM
Harrier, Indra, and Collector Rifle are all functionally about the same thing. The Harrier just does far more damage than the other two.
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In the modern world, "common sense" is an oxymoron.