July 4th Balance Changes

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3 years ago#1
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July 4, 2012
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Collector Assault Rifle
- Damage increased from [48.7-60.9] to [55.4-69.2]
- Encumbrance decreased from [1.8-1.25] to [1.6-1.2]

Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1500 to 2000

Cerberus Guardian
- (Bronze) Health increased from 750 to 900
- (Silver) Health increased from 1125 to 1350
- (Gold) Health increased from 1687 to 2025

Cerberus Turret
- (Bronze) Health and shields increased from 900 to 1050
- (Silver) Health and shields increased from 1350 to 1575
- (Gold) Health and shields increased from 2025 to 2362

Cerberus Nemesis
- (Bronze) Health increased from 450 to 525
- (Bronze) Shields increased from 750 to 860
- (Silver) Health increased from 675 to 790
- (Silver) Shields increased from 1125 to 1295
- (Gold) Health increased from 1012 to 1180
- (Gold) Shields increased from 1687 to 1940

Cerberus Atlas
- (Bronze) Armor increased from 7500 to 9000
- (Silver) Armor increased from 12940 to 14000
- (Gold) Armor increased from 21094 to 23000

http://social.bioware.com/forum/1/topic/343/index/9544143#12963762
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I'm pretty sure the Crucible was supposed to harness the dark energy of Haestrom to destroy the Reapers
3 years ago#2
Oh goodie! A change to a weapon that nobody has, and yet another fairly significant enemy health buff. Thanks, Bioware!
3 years ago#3
As long as they didn't increase Phantom health and shields, then no problem.
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Elisabeth Blanctorche fanboy.
youtube.com/user/CommElite, and GT: TM07
3 years ago#4
And the Atlas gets even more health again? Sheesh.
The Turret buff also looks very unfun.
3 years ago#5
If only the Collector Rifle buff hit SP.
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http://www.xboxgamertag.com/search/incinerator950/
3 years ago#6
That was supposed to make Cerberus tougher?
3 years ago#7
dg823 posted...
That was supposed to make Cerberus tougher?


That turret's gonna drop you like a fly on Gold.
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I'm pretty sure the Crucible was supposed to harness the dark energy of Haestrom to destroy the Reapers
3 years ago#8
incinerator950 posted...
If only the Collector Rifle buff hit SP.


If only ALL the buffs hit SP
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I'm pretty sure the Crucible was supposed to harness the dark energy of Haestrom to destroy the Reapers
3 years ago#9
NS_RegentPark posted...
incinerator950 posted...
If only the Collector Rifle buff hit SP.


If only ALL the buffs hit SP


SP is pretty darn easy as it is, even on the higher difficulties. It doesn't need any buffs.
3 years ago#10
Guardians and Nemesis needed those buffs. Hell, Guardians need barriers, imo. "Hey guys, don't worry, we'll hold the lin-"*Gets 1-shotted by a Talon blast aimed in the general area of their peep hole*

Hell, it's to the point where I'd stop and toy around with them by either Pistol-whipping them or trying to get a ring-out kill with pull. Atlas health buff just makes them giant targets that break less easily and Turret buffs just make them more annoying.

And am I the only one who thinks the Phantom's Palm-Guns need a nerf? You know it's bad when they hit almost as hard as Atlas missiles...and I thought they were designed to be CQC enemies.
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http://www.fightersgeneration.com/np5/blaz-cs/makoton-c1.gif http://images2.wikia.nocookie.net/__cb20090908015760/capcomdatabase/images/2/20/FeliciaMegaMan.gif
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