Re-rate the power: Sticky Grenades

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  3. Re-rate the power: Sticky Grenades
3 years ago#1
Sticky grenades gets a - Results (69 votes)
10
1.45% (1 votes)
1
9
1.45% (1 votes)
1
8
14.49% (10 votes)
10
7
26.09% (18 votes)
18
6
14.49% (10 votes)
10
5
15.94% (11 votes)
11
4
7.25% (5 votes)
5
3
5.8% (4 votes)
4
2
2.9% (2 votes)
2
1
10.14% (7 votes)
7
This poll is now closed.
Reave - 9.5
Snap Freeze 9.4
Tactical Cloak - 9.4
Stimulant Pack 9.3
Supply Pylon 9.2
Charge - 9.1
Energy Drain - 9.1
Shield Boost - 9
Arc Grenades - 9
Adrenaline Rush - 8.9
Proximity Mine - 8.9
Warp - 8.9
Annihilation Field 8.8
Ballistic Blades - 8.8
Hunter Mode - 8.8
Blood Lust - 8.8
Throw - 8.7
Singularity 8.6
Shadow Strike 8.6
Stasis - 8.5
Multi-Frag Grenade 8.4
Shockwave - 8.4
Homing Grenade 8.3
Overload - 8.3
Geth Turret - 8.2
Inferno Grenades - 8.1
Cluster Grenades 8
Devastator Mode 7.9
Recon Mine 7.9
Submission Net 7.9
Sabotage - 7.9
Electric Slash 7.8
Marksmen - 7.7
Tech Armor - 7.7
Lift Grenades - 7.7
Smash - 7.7
Biotic Bubble - 7.7
Biotic Orbs 7.6
Nova - 7.5
Incinerate 7.4
Flamer - 7.2
Dark Channel 7
Havoc Strike 6.9
Blade Armor - 6.9
Quarian Turret - 6.9
Hawk Missile Launcher 6.8
Fortfication - 6.7
Tactical Scan - 6.7
Barrier - 6.6
Frag Grenades - 6.5
Combat Drone - 6.4
Biotic Slash 6.3
Phase Disruptor 6.2
Lash - 6.2
Concussive Shot - 6.1
Carnage - 6.1
Cryo Blast - 5.4
Pull 4.4
Decoy - 4
Sticky Grenades - 3.9

Old score: at the bottom of the list

They can't be that bad.
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3 years ago#2
They are the worst grenade, but definitely not the worst power. I voted 6.
3 years ago#3
They got a major buff, they deserve atleast a 7.

While they might not have a great radius they do a ton of damage, especially if you have sabotage speced for tech vulnerability. Not a bad power at all, doesn't deserve to be at the bottom of the list.
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3 years ago#4
I think 6 is fair. Their crowd control is awful, but they hit like a tiny bomb against armored targets. I think it takes four to take out an Atlas on gold. My biggest problem with them is that they're essentially a single target power, but they're not spammable enough for the role because they're grenades.
3 years ago#5
code_kirin posted...
My biggest problem with them is that they're essentially a single target power, but they're not spammable enough for the role because they're grenades.


Sums it up pretty nicely.
Amazing for taking out bosses OMG KILL IT NOW though. Especially good against Scions/Praetorians, being all big and slow.
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3 years ago#6
The small radius and delay make them more situational but sticky grenades are the ultimate boss killer. You can tag 3 grenades on a target without breaking cloak and have them detonate with the cloak damage bonus. Makes short work of fat targets like ravages, brutes and atlases or taking out spawn points. 8/10.
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3 years ago#7
I've always liked them, and they hit like a goddamn truck, but they're still not Arc Grenade good.
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3 years ago#8
The damage alone was enough for me to give it an 8. Great for boss slaying.
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3 years ago#9
8/10 because of the weird tech Explosion glitch <3
3 years ago#10
Serviceable enough, but I always feel like, by picking one up, I'm depriving my team of a more useful grenade. Stickies can hurt, especially on bosses, but I'd always rather my QMI teammate get another Arc Grenade to toss, the Demolisher have another tech combo, the Krogan get another Inferno, or Drell Adept another Biotic explosion, for instance. Virtually any other class that can pick up grenades can make better use of it than just a Sticky.
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