Re-rate the power: Sticky Grenades

#1xKryptonKnightxPosted 12/2/2012 7:04:28 PM
Sticky grenades gets a - Results (69 votes)
10
1.45% (1 votes)
1
9
1.45% (1 votes)
1
8
14.49% (10 votes)
10
7
26.09% (18 votes)
18
6
14.49% (10 votes)
10
5
15.94% (11 votes)
11
4
7.25% (5 votes)
5
3
5.8% (4 votes)
4
2
2.9% (2 votes)
2
1
10.14% (7 votes)
7
This poll is now closed.
Reave - 9.5
Snap Freeze 9.4
Tactical Cloak - 9.4
Stimulant Pack 9.3
Supply Pylon 9.2
Charge - 9.1
Energy Drain - 9.1
Shield Boost - 9
Arc Grenades - 9
Adrenaline Rush - 8.9
Proximity Mine - 8.9
Warp - 8.9
Annihilation Field 8.8
Ballistic Blades - 8.8
Hunter Mode - 8.8
Blood Lust - 8.8
Throw - 8.7
Singularity 8.6
Shadow Strike 8.6
Stasis - 8.5
Multi-Frag Grenade 8.4
Shockwave - 8.4
Homing Grenade 8.3
Overload - 8.3
Geth Turret - 8.2
Inferno Grenades - 8.1
Cluster Grenades 8
Devastator Mode 7.9
Recon Mine 7.9
Submission Net 7.9
Sabotage - 7.9
Electric Slash 7.8
Marksmen - 7.7
Tech Armor - 7.7
Lift Grenades - 7.7
Smash - 7.7
Biotic Bubble - 7.7
Biotic Orbs 7.6
Nova - 7.5
Incinerate 7.4
Flamer - 7.2
Dark Channel 7
Havoc Strike 6.9
Blade Armor - 6.9
Quarian Turret - 6.9
Hawk Missile Launcher 6.8
Fortfication - 6.7
Tactical Scan - 6.7
Barrier - 6.6
Frag Grenades - 6.5
Combat Drone - 6.4
Biotic Slash 6.3
Phase Disruptor 6.2
Lash - 6.2
Concussive Shot - 6.1
Carnage - 6.1
Cryo Blast - 5.4
Pull 4.4
Decoy - 4
Sticky Grenades - 3.9

Old score: at the bottom of the list

They can't be that bad.
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#2fennell92Posted 12/2/2012 7:07:27 PM
They are the worst grenade, but definitely not the worst power. I voted 6.
#3EnvironmentsPosted 12/2/2012 7:07:33 PM
They got a major buff, they deserve atleast a 7.

While they might not have a great radius they do a ton of damage, especially if you have sabotage speced for tech vulnerability. Not a bad power at all, doesn't deserve to be at the bottom of the list.
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#4code_kirinPosted 12/2/2012 7:12:55 PM
I think 6 is fair. Their crowd control is awful, but they hit like a tiny bomb against armored targets. I think it takes four to take out an Atlas on gold. My biggest problem with them is that they're essentially a single target power, but they're not spammable enough for the role because they're grenades.
#5BhelliumPosted 12/2/2012 7:15:55 PM
code_kirin posted...
My biggest problem with them is that they're essentially a single target power, but they're not spammable enough for the role because they're grenades.


Sums it up pretty nicely.
Amazing for taking out bosses OMG KILL IT NOW though. Especially good against Scions/Praetorians, being all big and slow.
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#6perfect_generalPosted 12/2/2012 7:17:26 PM
The small radius and delay make them more situational but sticky grenades are the ultimate boss killer. You can tag 3 grenades on a target without breaking cloak and have them detonate with the cloak damage bonus. Makes short work of fat targets like ravages, brutes and atlases or taking out spawn points. 8/10.
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#7FullMetalManiaPosted 12/2/2012 8:05:10 PM
I've always liked them, and they hit like a goddamn truck, but they're still not Arc Grenade good.
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#8DeathsaurerPosted 12/2/2012 10:41:36 PM
The damage alone was enough for me to give it an 8. Great for boss slaying.
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#9BurstBearPosted 12/2/2012 10:48:13 PM
8/10 because of the weird tech Explosion glitch <3
#10BitterBearPosted 12/2/2012 11:06:13 PM
Serviceable enough, but I always feel like, by picking one up, I'm depriving my team of a more useful grenade. Stickies can hurt, especially on bosses, but I'd always rather my QMI teammate get another Arc Grenade to toss, the Demolisher have another tech combo, the Krogan get another Inferno, or Drell Adept another Biotic explosion, for instance. Virtually any other class that can pick up grenades can make better use of it than just a Sticky.