In terms of my comfort zone, I only find playing as the Human Engineer. I want to unlock the Geth Engineer, but that's taking forever. So I'm just wondering, what's a good Human Engineer build for Gold?
I don't mind not getting the higher score or anything; just as long as I don't die constantly from Dragoons and Ravagers with one hit, can actually contribute to the battle, I'm fine. Should I just skip the Drone all together and concentrate on Fitness?
6/6/6/5/3 I think is the most common build for him/her
The build is use is... combat drone 6 - detoneate/shock/chain incinerate 6 - radius/recharge/armour overload 6 - chain/recharge/chain (although i need to respec this to shield damage) alliance training 5 - power damage/headshot (though i may respec this to power damage) fitness 3
IMO the combat drone is more useful than 10% weapon damage (or lighter pistols) and 200 shields and health.
GT - Xero M XTC http://social.bioware.com/n7hq/home/inventory/?name=Xero%20M%20XTC&platform=xbox
Skipping drone is an awful idea. Without it you have no intrinsic answer to Phantoms, and your crowd control ability is reduced. It needs at least four points. I would recommend 6/6/6/4/4 or 6/6/6/5/3. You can also do 5/6/6/5/4 without missing out on much.
Last rank of Incinerate you can choose freeze combo if you always plan to use cryo ammo, otherwise take armor damage. Last rank of overload is your choice. More crowd control vs more shield stripping. Last rank of training depends on your weapon, if you even take it that is.
I'd go 6/6/6/6/0 if you can handle playing it with just the default Fitness.
Detonate/Shock/Chain Damage/Burning Damage/Armor Damage Chain/Neural Shock/Chain (Some people don't like Neural Shock, if so, take Recharge. I prefer Chain on rank 6 for setting off Tech Bursts, but extra damage to shields is also fine.) Power Damage/Power Damage/Weapon Damage
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Hmm, I could test both of those on Bronze just to get a feel of it. I have never tried Engineer without a Drone before, so that's a new experience.
By the drones recommendations, chain instead of rockets? Hmmm, no wonder why. I always thought the rockets helped get their attention more, so it's better? Guess not...
The problem with rockets is that it changes the drone's AI to run away instead of approach enemies. This also means it'll back itself behind walls and fire rockets into walls much of the time. Drone has a very short cooldown, so even if ities, you can just teleport another one onto the enemy. Don't worry about it getting into the mess of things. That just means it's doing its job.
You need at least four ranks to get the detonate evolution and make it useful. I recommend maxing it out if you're comfortable with losing fitness. There is no reason to skip it outside of Platinum difficulty.