Geth Turret question?

#11sir_fredingtonPosted 2/24/2013 12:02:22 PM
remember when everyone swore by the healing turret? lol, glad that's over.
#12bessy67Posted 2/24/2013 12:36:19 PM
sir_fredington posted...
remember when everyone swore by the healing turret? lol, glad that's over.


Yep. In the beginning I was one of the strongest supporters of the healing turret. Now, not so much.
---
"Immigrants. Thats all they do, you know. Just driving around, listening to raps, shooting all the jobs." - Malory Archer
GT: Bessy67
#13MalzelPosted 2/24/2013 12:51:11 PM
Take healing on rank 5. The damage the turret deals is pretty pitiful.

Also, shield restore is probably going to be the way to go on the Juggernaut.
---
It is only human to commit a sin...
#14sheepman23Posted 2/24/2013 12:52:54 PM
Malzel posted...
Also, shield restore is probably going to be the way to go on the Juggernaut.


I was just thinking about this. If he has a lot of damage output, I could totally see a defensive Geth Turret working in his favor.
---
XBL GT - Sheepman2342
#15openmindedhater(Topic Creator)Posted 2/24/2013 1:01:19 PM
sheepman23 posted...
Malzel posted...
Also, shield restore is probably going to be the way to go on the Juggernaut.


I was just thinking about this. If he has a lot of damage output, I could totally see a defensive Geth Turret working in his favor.


OR you can go into all damage. OVERKILL! =3
---
GT:XGN Caboosie
PSN:Caboose-Tookie
#16xxChoasxxPosted 2/24/2013 6:41:09 PM
i do a 66660 with healing turret, with incendiary ammo geth pulse rifle and GSMG as a side arm, like a real geth.

125 shields is definitely the way to go.
---
GT:ChoasMaster; Pronounced "Ko-ass". Because its just not chaos.
On the RB board if i dont specify an instrument, im talking about drums.