Does citadel add any bonus powers, weapons, or mods?

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  3. Does citadel add any bonus powers, weapons, or mods?
2 years ago#1
Thanks.
2 years ago#2
I saw 3 weapons, got to keep 2 (a pistol with a silencer on it and an old M7 that looks like the N7 and jarvik's spider senses told him it was an old gun from the turian-human war)

The 3rd gun was a gatling rifle gun with 1000 rounds that u get to play with during one mission, but its a multiplayer weapon.

And somewhere I noticed a new mod, don't remember what it was.
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"That which does not become part of the one, shall become one with the void."
(edited by Cloud75x)
2 years ago#3
Cloud75x posted...
I saw 3 weapons, got to keep 2 (a pistol with a silencer on it and an old M7 that looks like the N7 and jarvik's spider senses told him it was an old gun from the turian-human war)

The 3rd gun was a gatling rifle gun with 1000 rounds that u get to play with during one mission, but its a multiplayer weapon.

And somewhere I noticed a new mod, don't remember what it was.


The gatling rifle you're talking about is the Geth Spitfire, right?

The spitfire isn't a new gun. There's a mission in the main campaign where you use it to drop like 3 or 4 Geth Primes.
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2 years ago#4
New mods give boosts to tech and biotic damage.
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"In Mass Effect 3, the path to victory is less clear at the outset. You wont just find some long-lost Reaper off button."-Casey ******* Hudson.
2 years ago#5
The new M7 was awesome. Basically a version of the rifles from the first game, and a ton of firepower.
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2 years ago#6
These are the new weapons from the reckoning MP DLC : the geth spitfire , the suppressor and the lancer , mods from it are in too
2 years ago#7
Any new bonus powers added?
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"What is great in man is that he is a bridge and not an end"
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  3. Does citadel add any bonus powers, weapons, or mods?

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