How's engineer in single player?

#1casedawgzPosted 3/8/2013 11:21:05 AM
I'm gonna do a full trilogy run. I liked Engineer in ME1 but I never tried it in 2 because it bothered me that the "unique" ability (drone) was available to Tali and Legion as well. How's playing it in 3? Fun?
#2edgecrusher02Posted 3/8/2013 11:24:11 AM
its my preferred class. i like to throw an inferno grenade(my bonus power) with high impact radius into a mob, then use overload set to jump to multiple targets and cause 2 or 3 tech/fire explosions every time. you also get incinerate and a sentry turret that i like to upgrade with a flamethrower. then i use the valkyrie assault rifle. the combination of all those things works really well for me. then again, ive always preferred the tech side of things in the ME universe.
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#37Nitro7Blazer7Posted 3/8/2013 11:27:13 AM
Sentry gun. If I wasn't addicted to Vanguard I'd play it a lot.
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#4LTferretPosted 3/8/2013 11:29:02 AM
Your drone is better in then your squadmates in 2 because you can spam it and keep people distracted unlike Tali and Legion's which have lengthy cool downs

It's a really fun class you hardly ever have to fire your gun.
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#5LordTrinenPosted 3/8/2013 11:31:04 AM
I enjoyed it. For ME2 you'll need someone with Warp to deal with Barriers or take Warp Ammo as a bonus power. Aside from that you can easily deal with Shields and Armor and watch your Combat Drone distract enemies for you while you strip away their defenses. I was also kind of disappointed that Combat Drone isn't a unique power like Tech Armor or Biotic Charge but it's not a big deal. If you want, either don't use Tali and Legion much or don't invest points in their drone powers. Also in ME2 Engineers can reduce the amount of resources needed to research upgrades in your lab.

An Engineer gets even more fun in ME3. Combat Drone mechanics have been improved and you can also use Sentry Turrets. They don't move around like Combat Drones but you can use them to set up traps and choke points. With these two powers you basically increase your squad size from three to five members. And finally Engineers get their own unique Interrupt during the Omega DLC. A nice touch that I wish they duplicated with the other classes in some fashion throughout the game.
#6Jormungandr315Posted 3/8/2013 11:32:20 AM
Once I finish my second vanguard run I wanna do a Engineer. I have heard good things.
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#7sheepman23Posted 3/8/2013 11:34:53 AM
I used the Engineer on my third playthrough, and he's great. Max Incinerate and Overload for armor and shield damage respectively, max Combat Drone for detonations and chain lightning, max Sentry Turret for damage and flamethrower, max Sabotage for Tech Vulnerability, and pick Defense Matrix as your bonus power. Carry a light weapon and use armor pieces to negate the cooldown penalty from Defense Matrix, and then enjoy all of the tech explosions and the massive damage you'll be doing from powers alone!
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#8LazHarshawPosted 3/8/2013 11:36:16 AM
LordTrinen posted...
I enjoyed it. For ME2 you'll need someone with Warp to deal with Barriers or take Warp Ammo as a bonus power. Aside from that you can easily deal with Shields and Armor and watch your Combat Drone distract enemies for you while you strip away their defenses. I was also kind of disappointed that Combat Drone isn't a unique power like Tech Armor or Biotic Charge but it's not a big deal. If you want, either don't use Tali and Legion much or don't invest points in their drone powers. Also in ME2 Engineers can reduce the amount of resources needed to research upgrades in your lab.

An Engineer gets even more fun in ME3. Combat Drone mechanics have been improved and you can also use Sentry Turrets. They don't move around like Combat Drones but you can use them to set up traps and choke points. With these two powers you basically increase your squad size from three to five members. And finally Engineers get their own unique Interrupt during the Omega DLC. A nice touch that I wish they duplicated with the other classes in some fashion throughout the game.


Or you can bring Tali and Legion and start a drone army. (I never played engineer so I don't know if this is would work)
#9sir_fredingtonPosted 3/8/2013 11:52:18 AM
It's a unique ability to engineers and tech specialists, which is why tali and legion have it. It was never a unique ability to Shepard.

In 2, the engineer can reduce research costs by up to 25% through his passive, which is very useful if you like to max everything.

With reave as a bonus power, coupled with overload, you have everything you need to tackle all kinds of defenses.
#10casedawgz(Topic Creator)Posted 3/8/2013 11:54:21 AM
sir_fredington posted...
It's a unique ability to engineers and tech specialists, which is why tali and legion have it. It was never a unique ability to Shepard.

In 2, the engineer can reduce research costs by up to 25% through his passive, which is very useful if you like to max everything.

With reave as a bonus power, coupled with overload, you have everything you need to tackle all kinds of defenses.


That's the issue, every other Shepard class had an ability unique to them. Adrenaline Rush, Cloak (pre Kasumi), Singularity (pre Liara), Charge, Tech Armor. The big selling point of Engineer was an ability that two non-dlc characters had.