What the hell is wrong with this gun? Day 57 Bloodpack Punisher

#1CharmilePosted 3/31/2013 10:09:37 PM
Bloodpack Punisher - Results (97 votes)
Damage
16.49% (16 votes)
16
Clip Size
8.25% (8 votes)
8
Reload Speed
1.03% (1 votes)
1
Recoil
23.71% (23 votes)
23
Rate of FIre
2.06% (2 votes)
2
Ammo
1.03% (1 votes)
1
Other( Please Specify)
6.19% (6 votes)
6
What the hell are you talking about TC? This gun is competitive at all levels.
9.28% (9 votes)
9
Nerf
1.03% (1 votes)
1
A simple gun designed for stupid Vorcha
30.93% (30 votes)
30
This poll is now closed.
Avenger-Damage
Arc Pistol-Charge features
Javelin-Fire Delay
Scimitar-Damage
Hornet-Recoil
Kishock-Laggy Projectile
Saber-Nothing
Shuriken-Damage
Disciple-Damage
Raptor-Damage
Striker-Damage
GPS-Nothing
Widow-One shot clip
Phalanx-Nothing
GPSMG-Damage
Katana-Damage
Mattock-Nothing
Indra-Nothing
Revenant-Accuracy
Mantis-One shot clip
Eviscerator-Damage
GPR-Damage
Tempest-Damage
Falcon-Rate of Fire
Graal-Laggy Projectile
Paladin-Clip Size
Crusader-Weight
Phaeston-Damage
Wraith-Rate of Fire/Fire Delay
Predator-Damage
Viper-Damage
Particle Rifle-I'M A' FIRIN' MAH LAZER!!(Nothing)
Locust-Damage
Scorpion-Delayed Explosives
Reegar-Nothing
Black Widow-Nothing
Vindicator-Damage
Carnifex-Nothing
Hurricane-Nothing
Incisor-Recoil
Piranha-Nothing
Talon-Nothing
Valiant-Nothing
Typhoon-Ramp-up Damage
CSR-Clip Size
Eagle-Damage
Claymore-This is my boomstick!!(Nothing)
CAR-Damage
Raider-Nothing
Krysae-Other(defined by Rate of Fire)
Argus-Recoil
CSMG-Clip Size
Acolyte-I bet if the Asari had used this gun more often, they wouldn't of lost Thessia(Nothing)
Valkyrie-I have a hard time believing this is the Alliance standard gun when everyone still uses the Avenger(Weight)
Harrier-Ammo(By only 3 votes)
Adas-Damage
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The problem with restraining speech is, who gets to set the rules? If it's only okay in a certain time or place, who gets to say what time and what place?
#2cjjohnstonPosted 3/31/2013 10:15:48 PM
It should make vorcha sounds when firing.
#3KazumiAmanoPosted 3/31/2013 10:22:47 PM
It's got good ammo, a power shot every few shots especially effective against armor, and the recoil and accuracy are bad but it doesn't matter, most things with armor are relatively easy to hit no matter what.

The gun lacks DAMAGE. It is terrifyingly low for an UR SMG, added in the final DLC, especially when the Hurricane has been around since the first weekend challenge. Disregarding the extra damage from the bonus shot, the freaking Hornet has more DPS and practicality, and the Hornet is nothing special.
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#4JetblackmoonPosted 3/31/2013 10:36:33 PM(edited)
It needs recoil reduction and increased damage. I can't believe Bioware's idea of a buff was to up its damage by 2.

Blood Pack Punisher SMG
- Base damage increased from [38.2-47.75] to [40.1-50.1]

Hurricane at level I does a minimum 102.5 damage in comparison. Over double the damage of a level X BPP.
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#5code_kirinPosted 3/31/2013 11:05:13 PM
Jetblackmoon posted...
It needs recoil reduction and increased damage. I can't believe Bioware's idea of a buff was to up its damage by 2.

Blood Pack Punisher SMG
- Base damage increased from [38.2-47.75] to [40.1-50.1]

Hurricane at level I does a minimum 102.5 damage in comparison. Over double the damage of a level X BPP.


That's not an accurate comparison. You're ignoring the AP round, which supplies a bulk of the BPP's DPS overall.

Burst DPS comparison:

Hurricane X
Burst DPS: 1281.00

BPP X (assuming AP rounds hit)
751.50

BPP X (vs armor, assuming AP rounds hit)
1221.12

Now, you might say it's still just a weaker Hurricane, but BPP has twice the effective clip size, which means less reloading and higher sustained DPS. It also means that while a Hurricane user might run mag+heatsink, a BPP user can run heatsink+barrel for more damage and still have a larger clip size than a Hurricane with the mag mod. The recoil on the BPP is also less steep, but admittedly it is less accurate.

In any case, BPP is no slouch as far as armor damage goes. What it is is a sidearm that you use to kill bosses with, or possibly a main arm for an accuracy boosting class. It's an odd concept to have a sidearm that deals with bosses in this game, but BPP is the only gun really deserving of the role.

Its main problem is that there's too much disparity between its general effectiveness and its armor effectiveness, and for an SMG that's so inaccurate, it doesn't have much of a gain on the Hurricane. It's really not a bad gun though. Try it on a QMM or Tsol.
#6lethalscottdouglasPosted 3/31/2013 11:37:36 PM
I don't know if it's just me, but it seems to do next to no damage to shields.
#7SamuriChameleonPosted 4/1/2013 1:04:49 AM
cjjohnston posted...
It should make vorcha sounds when firing.


This. We should be able to hear the gun from across the map as if it's being fired right next to us.
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#8MasterVashPosted 4/1/2013 1:45:01 AM
http://www.youtube.com/watch?v=A4SkFoKhb6E
The gun is fine.

From: SamuriChameleon | #007
cjjohnston posted...
It should make vorcha sounds when firing.


This. We should be able to hear the gun from across the map as if it's being fired right next to us.

http://www.youtube.com/watch?v=9oUKjv9Afck
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#9Charmile(Topic Creator)Posted 4/1/2013 5:24:53 AM
bump
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The problem with restraining speech is, who gets to set the rules? If it's only okay in a certain time or place, who gets to say what time and what place?
#10NafzgerPosted 4/1/2013 5:30:29 AM
I feel like it's fairly inaccurate at ranges other than point blank. But whatever, I only have it at 1 so I'm not going to vote.
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