Why aren't shield pylons, BE, and generators in multiplayer?

#1YandizbarPosted 5/18/2013 1:00:45 PM
BE= barrier engine
#2JamalVonPosted 5/18/2013 1:04:00 PM
Good question. Could have made combat engineers even deadlier.
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#3DividerByZeroPosted 5/18/2013 1:10:16 PM
My guess is, the SP was easier to design hazards around because the player is only ever coming from one direction, and the goal is to take ground and push forward. The MP has multiple spawn points and a simple goal: to kill everything.

That being said, Pylons and Generators would make bosses even more frustrating by constantly restoring shields/barriers, and if you get to them you either are stuck there or don't use them.
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#4DarthUchiha91Posted 5/18/2013 1:55:33 PM
Because that would be stupid.
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#5Yandizbar(Topic Creator)Posted 5/18/2013 2:15:13 PM
Why is it a bad idea? All we'd have to do is destroy them just like in single player.
#6Mr_arizonaPosted 5/18/2013 4:42:24 PM
Yandizbar posted...
Why is it a bad idea? All we'd have to do is destroy them just like in single player.


I posted on here a while back the Reaper Salarian. Similar to the Cerberus Engineer he runs around the battle field setting up shield pylons which recharge a bar of shield a second and give non shielded enemies instant shields if not taking damage at the moment.

The Pylon is easy to destroy but the Salarian is a Dragoon fast enemy that will set up at least 3 during his time on the field. Destroying him destroys any he setup. Also he has a Scorpion and the Pylon keeps his shields constantly up meaning he is slightly invulnerable until he moves or you destroy the Pylon.
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