Create a character who has the same power 3 times.

#21NafzgerPosted 6/13/2013 7:21:07 PM
Three biotic charges with independent cooldowns.
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#22GoldenSWarriors(Topic Creator)Posted 6/13/2013 7:21:12 PM
fennell92 posted...
3 hawk missile launchers.

Every combination of the cobra/hydra specs would be amazing.

Edit: didn't see that other post above.

Triple tech armor would make you invulnerable wouldn't it? (Except to sync kills)


pretty sure damage reduction caps out at 90%
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#23code_kirinPosted 6/13/2013 7:23:31 PM
GoldenSWarriors posted...
pretty sure damage reduction caps out at 90%


There is no cap.
#24NafzgerPosted 6/13/2013 7:25:56 PM
GoldenSWarriors posted...
fennell92 posted...
3 hawk missile launchers.

Every combination of the cobra/hydra specs would be amazing.

Edit: didn't see that other post above.

Triple tech armor would make you invulnerable wouldn't it? (Except to sync kills)


pretty sure damage reduction caps out at 90%


pretty sure you can't have three of the same power, either.
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XBL:ArsenalofGlory | PSN: Nafzger
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#25fennell92Posted 6/13/2013 7:28:32 PM
Fully specced DR barrier, rage, coming out of charge, and heavy melee makes the kroguard invulnerable doesn't it? I though the 90% cap only applied to shield boost.
#26NafzgerPosted 6/13/2013 7:29:44 PM
150% damage reduction would have a negative impact and you'd actually be taking 60% extra damage from attacks
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#27MegaTape13Posted 6/13/2013 8:16:07 PM
Dark Channel --- fast-ish cooldown, could stack 3 on one target to virtually freeze them in place and deal 1000+ DPS

Geth Turret --- crappy flamethrowers and shields for everyone :D

Recon Mine --- it'd take forever to get them all out, but you'd get a huge debuff and basically stop everything

Adrenaline Rush --- quad-shot a Claymore; +150% damage, 120% DR, full shields

Bloodlust --- essentially invincible, or super fast with with Hulk melee

Fortification --- super damage reduction, then suddenly the fist of god

Hawk Missiles --- auto-staggers and meat-salsa everywhere




I would opt for Adrenaline Rush, personally.
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#28GoldenSWarriors(Topic Creator)Posted 6/13/2013 9:21:13 PM
code_kirin posted...
GoldenSWarriors posted...
pretty sure damage reduction caps out at 90%


There is no cap.


so a blade armor batarian heavy meleeing in an asari bubble ignores 100% of damage? I don't believe it.
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#29SinisterSamuraiPosted 6/14/2013 12:01:06 AM
GoldenSWarriors posted...
code_kirin posted...
GoldenSWarriors posted...
pretty sure damage reduction caps out at 90%


There is no cap.


so a blade armor batarian heavy meleeing in an asari bubble ignores 100% of damage? I don't believe it.


You should. The way the numbers actually work, you need something like 129%, 123%? (I don't remember, exactly) to achieve invulnerability. That is why Batarian Vanguard w/ blade armor is invulnerable during heavy melee for four seconds after Biotic Charge. I think Slayer gets those numbers during the first few swings of light melee, as well.
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#30SinisterSamuraiPosted 6/14/2013 12:03:06 AM
Oh, and my vote is for Bloodlust.
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