Hey so I am pretty new to Gibs saved editor. I am trying to basically make a custom class. I want to be an adept but have Incinerate and CryoBlast in addition to the normal adept stuff, willing to sacrifice one or two adept spells if necessary to do this.
I thought I was on the right track, I went into the Power Collection in the editor and replaced the abilities I wanted to get rid of with incinerate and cryoblast by changing the name and the class name of the abilities...for example.
I changed: SFXGameContent.SFXPowerCustomAction_BioticGrenade
with the name BioticGrenade
with the name CryoBlast.
Now I agree this seems all to simple and I probly shoudlnt have assumed it would work...but I am able to add extra squad mate bonus powers by doing this...I have a save where I have both Warp Ammo and Carnage for instance...So I guess my question is...
Is it even possible to edit which abilities your class has? And if so how/what did I do wrong? Thanks a ton in advance!
Update...I now have an Adept with the normal Adept Skills....plus Slam, Carnage, Reave, and Warp Ammo.....now thats a beast kit.
Would love to still somehow add incinerate and cryoblast but that seems like it may be impossible unless I am missing something. Thanks again in advance hope somebody out there has this figured out cuz I am new to this save editting stuff lol.
Can you share how you were able to change class abilities or add abilities to class? I've changed the Powers (collection) things many time on my vanguard by replacing SFXGameContent.SFXPowerCustomAction_Pull with SFXGameContent.SFXPowerCustomAction_warp for example and adding a new skill but nothing works I've also tried editing the coalesced and that still doesnt work Thanks in advance