Whats your thoughts on the best output for DMG on a cleric melee setup? i have a healing setup and a caster DPS looking for a melee and im just unsure.. was thinking druid but idk what to go with it. Thoughts? --- WoW = Kids game........ Guild Wars 2 = Zomg come out already!! FFXIV = Disappointing..... Rift = W00t cant wait!!
I'm personally going with a Shaman/Justicar/Druid build and destroying mobs as a melee cleric. End-game build I'm going with and slowly building towards is listed below. One thing I will say about melee clerics though is high burst but sustained is lower than warrior or mage.
http://rift.zam.com/en/stc.html?t=00anr.VV.EedttrsAk.x --- "I could plant a stick in the ground and by dawn it would grow into a better man than you."
While Druid gives the Shield of the Oak (amazing when paired with the Shaman's ice shield... you will rarely get hit), I can't stand the sight of that faerie (or still going druid and not having it) , and for me, water-based attacks/heals seems to make more sense with the Shaman's elements.
I agree with TasteyWheat. I think going with all 3 of the souls with the Faith In Action passive (that buffs your melee power with your spell power) is overkill. I went shaman first, then warden (those early level heals are great for low level survivability) and then finished with Jus.
Generally, though a lot of the soul combos are 3 defensive or 3 offensive, I usually think it's overkill. So far, from what I've seen, you get better results by having 2 of the same sort of soul, 1 acting as primary and the 2nd as a booster, and 1 different type to cover your weaknesses (often a heal, or a self-defense).