Unlock Graphical Settings?

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  1. Boards
  2. Total War: Shogun 2
  3. Unlock Graphical Settings?
5 years ago#1

Has anyone found out how to override the set graphics? I know it's possible in Napoleon and it worked for me but I can't find the script folder for Shogun..

Any help is greatly appreciated!

5 years ago#2

Here you go file is in the scripts folder usually in your profiles directory. This is my heavily moded file, make sure first line is set to false or it will over-write the file everytime. Also right click on file and choose read only in the properties.

write_preferences_at_exit false; # write_preferences_at_exit , Write preferences at exit #
app_multirun false; # app_multirun , Allow multiple instances of the application #
x_res 1920; # x_res , Fixed window width #
y_res 1200; # y_res , Fixed window height #
x_pos 0; # x_pos , Window position #
y_pos 0; # y_pos , Window position #
vfs_log_level 0; # vfs_log_level , 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test , unit test (for daily build) #
campaign_unit_multiplier 0.75; # campaign_unit_multiplier , Set default unit multiplier for campaign #
naval_fleet_multiplier 0.75; # naval_fleet_multiplier , Set default fleet size for battles #
gfx_first_run false; # gfx_first_run , First time application run #
gfx_video_memory 1024000000; # gfx_video_memory , Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen , Run the application in fullscreen or not #
gfx_vsync true; # gfx_vsync , vertical synchronization #
gfx_hdr true; # gfx_hdr , Use high dynamic range rendering pipeline #
gfx_shadermodel 3; # gfx_shadermodel , Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 8; # gfx_aa , Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 5; # gfx_texture_filtering , Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality , Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao true; # gfx_ssao , Enable Screen Space Ambient Occlusion buffer #
gfx_dx11 true; # gfx_dx11 , Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion , Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field , Enable Depth of Field effects #
gfx_deferred_shading true; # gfx_deferred_shading , Enable deferred shading #
gfx_hardware_shadows false; # gfx_hardware_shadows , Enable hardware shadows #
gfx_sky_quality 3; # gfx_sky_quality , Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 3; # gfx_unit_quality , Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 3; # gfx_ship_quality , Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 3; # gfx_building_quality , Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 3; # gfx_water_quality , Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale , Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 4; # gfx_shadow_quality , Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 4; # gfx_tree_quality , Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 4; # gfx_grass_quality , Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality , Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting , Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting , Set brightness #
gfx_disable_terrain_ao_gpu false; # gfx_disable_terrain_ao_gpu , Disable terrain ambient occlusion term. Supported only on ShaderModel 3.0 #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder , Folder to where save screenshots relative to Empire directory #
gfx_fixed_env_map ; # gfx_fixed_env_map , cubemap for fixed env.map #
gfx_effects_quality 3; # gfx_effects_quality , Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette , Enable vignette #
gfx_picture_in_picture True; # gfx_picture_in_picture , Enable picture_in_picture #
camera_move_speed 50; # camera_move_speed , Set camera movement speed #
camera_turn_speed 1; # camera_turn_speed , Set camera turn speed #
default_camera_type 2; # default_battle_camera , default battle camera: 0-totalwar 1-rts 2-debug #
enable_sound true; # enable_sound , enables all audio content (default = true). If disabled none of the database or sound pack files are loaded. #
fix_res true; # fix_res , Forbid window resizing #
fix_window_pos true; # fix_window_pos , Forbid window repositioning #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity , mouse wheel sensitivity: default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis , invert camera tilting up/down #
invert_cam_y_axis false; # invert_camera_y_axis , invert camera panning left/right #
minimised_ui false; # minimised_ui , show minimised ui #
ui_order_button_mode 0; # ui_order_button_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
show_selection_markers false; # show_selection_markers , Show the selection markers under the units #
show_path_markers false; # show_path_markers , Show paths in naval battles #
show_target_zones False; # show_target_zones , Show firing arcs etc #
ui_order_button_mode 0; # ui_order_button_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_card_mode 0; # ui_card_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_radar_mode 2; # ui_radar_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_land_unit_ids 2; # ui_land_unit_ids , 0 = always, 1 = on mouse over, 2 = never #
ui_naval_unit_ids 2; # ui_naval_unit_ids , 0 = always, 1 = on mouse over, 2 = never #
ui_mouse_scroll true; # ui_mouse_scroll , Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
battle_time_limit -1; # battle_time_limit , Sets the time (in minutes) for each battle. -1 for unlimited #
battle_difficulty 0; # battle_difficulty , Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty , Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
campaign_difficulty 0; # campaign_difficulty , Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
battle_advice_level 2; # battle_advice_level , Sets advice level in the battle game #
campaign_advice_level 2; # campaign_advice_level , Sets advice level in the campaign game #
info_panel_mode 1; # info_panel_mode , Sets info panel options. 0 - only in campaign, 1 - campaign and battle cards, 2 - campaign and battle cards and battle units #
campaign_time_limit -1; # campaign_time_limit , Sets the time (in minutes) for each round of the campaign. -1 for unlimited #
show_cpu_moves true; # show_cpu_moves , Show/hide the movement of the ai pieces on the campaign map #
automanage_regions false; # automanage_regions , Let the AI manage taxes etc in players regions #
limitless_ammo true; # show_cpu_moves , Enable/disable Infinite ammo on battlefields #
occupiable_building_markers true; # show_occupiable_building_markers , Enable/disable occupiable building markers on battlefields #
allow_drop_in_battles true; # allow_drop_in_battles , Allow invititations to other peoples campaign battles when playing a single player campaign #
friend_only_drop_in_battles true; # friend_only_drop_in_battles , invite only friends to your campaign drop in battles when playing a single player campaign #
multithreaded_model_enabled true; # multithreaded_model_enabled , Run the battle model on a separate thread #
battle_camera_shake_enabled False; # battle_camera_shake_enabled , Enable battle camera shake effects #
subtitles false; # subtitles , Display subtitles during movies #
sound_master_volume 100; # sound_master_volume , master sound volume 0-100 #
sound_music_volume 100; # sound_music_volume , music sound volume 0-100 #
sound_speech_volume 100; # sound_speech_volume , speech sound volume 0-100 #
sound_sfx_volume 100; # sound_sfx_volume , sfx sound volume 0-100 #
sound_master_enabled true; # sound_master_enabled , master sound enabled #
sound_music_enabled true; # sound_music_enabled , music sound enabled #
sound_speech_enabled true; # sound_speech_enabled , speech sound enabled #
sound_sfx_enabled true; # sound_sfx_enabled , sfx sound volume enabled #
sound_provider 0; # sound_provider , sound provider index (0-?) #
sound_channels 256; # sound_channels , Number of sound channels. Fewer channels means fewer sounds but faster performance. #
voice_chat_enable true; # voice_chat_enable , Enables VOIP functionality in Steam. (default = true) #
voice_chat_microphone_gain 100; # voice_chat_microphone_gain , voice_chat_microphone_gain (0-100). #
voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost , Boost microphone gain. #
voice_chat_volume 100; # voice_chat_volume , Voice chat volume (0-100). #
voice_chat_quality 2; # voice_chat_quality , Voice chat quality (0-2, 0 = low, 1 = medium, 2 = high). #
voice_chat_transmit_only_when_key_pressed true; # voice_chat_transmit_only_when_key_pressed , voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). #
bink_use_thread true; # bink_use_thread , tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) #
number_of_threads 0; # number_of_threads , Set the number of threads 0 = explicit number #

4 years ago#3

Thanks man, it works

4 years ago#4
So before I pinch this and use it on my game, I assume I can effectively change any setting via this? So I could have a custom resolution, or activate anti-aliasing by changing values?
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Stop with the fad topics. Russian blah blah this and that. Yes we caught on.. A Mod
  1. Boards
  2. Total War: Shogun 2
  3. Unlock Graphical Settings?

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