Karakuri Cash Cache (x2) Karakuri Anatomy (x2) Karakuri Showdown Castle (x2) Pot of Duality (x3) Dark Hole Limiter Removal Machine Duplication Monster Reborn Book of Moon (x3) Giant Trunade
Royal Decree (x3)
Extra Deck (15):
Chimeratech Fortress Dragon Karakuri Shogun mdl 00 "Burei" (x3) Karakuri Steel Shogun mdl 00X "Bureido" (x2) Scrap Dragon (x2) Stardust Dragon Colossal Fighter Black Rose Dragon Goyo Guardian Brionac, Dragon of the Ice Barrier Ally of Justice Catastor Naturia Beast
Extra Deck (so far):
Machina Fortress (x2) Machina Gearframe (x2) Karakuri Klock Karakuri Trick House (x2) Mirror Force Torrential Tribute Solemn Judgment Solemn Warning
I would side these traps in when up against a spell heavy deck of course.
Now this is FAR from finished but it's a first draft so tell me what you think and possible ways I could improve it. All I've learned so far is that you can draw like CRAZY in this deck between Haipa, Watchdog, and Anatomy and Cash Cache.
Against Disa how many wins have you managed to pull? i never gave karakuris a chance but this seems competent --- Relating everything with sex and doing inuendos its not Your thing its a Gamefaqs thing... Some just do it more than others
Sorry if this is a stupid question but what is "Disa"? I actually haven't tried it out in a tournament yet (might be doing so on Wednesday) but thanks for the compliment. I just wanna know people's thoughts on this deck style and archetype in general and whether they think it has a shot of being competitive.
Well, Disa = test decks, if your deck performs well against her, you can pretty much use it everywhere... And i dont use/know a lot of karakuri, i find them less useful than six samurais --- Relating everything with sex and doing inuendos its not Your thing its a Gamefaqs thing... Some just do it more than others