Karakuri Cash Cache (x2) Karakuri Anatomy (x2) Karakuri Showdown Castle (x2) Pot of Duality (x3) Dark Hole Limiter Removal Machine Duplication Monster Reborn Book of Moon (x3) Giant Trunade
Royal Decree (x3)
Extra Deck (15):
Chimeratech Fortress Dragon Karakuri Shogun mdl 00 "Burei" (x3) Karakuri Steel Shogun mdl 00X "Bureido" (x2) Scrap Dragon (x2) Stardust Dragon Colossal Fighter Black Rose Dragon Goyo Guardian Brionac, Dragon of the Ice Barrier Ally of Justice Catastor Naturia Beast
Extra Deck (so far):
Machina Fortress (x2) Machina Gearframe (x2) Karakuri Klock Karakuri Trick House (x2) Mirror Force Torrential Tribute Solemn Judgment Solemn Warning
I would side these traps in when up against a spell heavy deck of course.
Now this is FAR from finished but it's a first draft so tell me what you think and possible ways I could improve it. All I've learned so far is that you can draw like CRAZY in this deck between Haipa, Watchdog, and Anatomy and Cash Cache.
Sorry if this is a stupid question but what is "Disa"? I actually haven't tried it out in a tournament yet (might be doing so on Wednesday) but thanks for the compliment. I just wanna know people's thoughts on this deck style and archetype in general and whether they think it has a shot of being competitive.